summaryrefslogtreecommitdiff
blob: 054666d981f504eae20de9f23bb9733889af7b62 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
-module(btl_player).

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

-record
(
   player,
   {
      ix :: non_neg_integer(),
      id :: shr_player:id(),
      character_ix :: non_neg_integer(),
      timeline :: list(any()),
      is_active :: boolean(),
      luck :: integer(),
      summary_ix :: non_neg_integer(),
      summary_category :: shr_battle_summary:category()
   }
).

-opaque type() :: #player{}.

-export_type([type/0]).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-export
(
   [
      get_id/1,
      get_index/1,
      get_luck/1,
      get_summary_index/1,
      get_summary_category/1,
      get_character_index/1,
      get_timeline/1,

      get_is_active/1,
      set_is_active/2,

      set_luck/2,

      add_to_timeline/2,
      reset_timeline/1,

      get_timeline_field/0,
      get_luck_field/0,
      get_is_active_field/0
   ]
).

-export
(
   [
      new/5
   ]
).

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec get_id (type()) -> shr_player:id().
get_id (Player) -> Player#player.id.

-spec get_index (type()) -> non_neg_integer().
get_index (Player) -> Player#player.ix.

-spec get_luck (type()) -> integer().
get_luck (Player) -> Player#player.luck.

-spec get_summary_index (type()) -> non_neg_integer().
get_summary_index (Player) -> Player#player.summary_ix.

-spec get_summary_category (type()) -> shr_battle_summary:category().
get_summary_category (Player) -> Player#player.summary_category.

-spec get_character_index (type()) -> non_neg_integer().
get_character_index (Player) -> Player#player.character_ix.

-spec get_timeline (type()) -> list(any()).
get_timeline (Player) -> Player#player.timeline.

-spec get_is_active (type()) -> boolean().
get_is_active (Player) -> Player#player.is_active.

-spec set_is_active (boolean(), type()) -> type().
set_is_active (Val, Player) -> Player#player{ is_active = Val }.

-spec set_luck (integer(), type()) -> type().
set_luck (Val, Player) -> Player#player{ luck = Val }.

-spec add_to_timeline (list(any()), type()) -> type().
add_to_timeline (NewEvents, Player) ->
   OldTimeline = Player#player.timeline,

   Player#player
   {
      timeline = (NewEvents ++ OldTimeline)
   }.

-spec reset_timeline (type()) -> type().
reset_timeline (Player) -> Player#player{ timeline = [] }.

-spec new
   (
      non_neg_integer(),
      non_neg_integer(),
      shr_player:id(),
      non_neg_integer(),
      shr_battle_summary:category()
   ) -> type().
new (IX, CharacterIX, ID, SummaryIX, SummaryCategory) ->
   #player
   {
      ix = IX,
      character_ix = CharacterIX,
      id = ID,
      is_active = true,
      timeline = [],
      luck = 0,
      summary_ix = SummaryIX,
      summary_category = SummaryCategory
   }.

-spec get_timeline_field () -> non_neg_integer().
get_timeline_field () -> #player.timeline.

-spec get_luck_field () -> non_neg_integer().
get_luck_field () -> #player.luck.

-spec get_is_active_field () -> non_neg_integer().
get_is_active_field () -> #player.is_active.