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-module(btl_pending_battle).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-type id() :: ataxia_id:type().
-record
(
pending_battle,
{
free_slots :: non_neg_integer(),
battle :: btl_battle:type()
}
).
-opaque type() :: #pending_battle{}.
-export_type([type/0, id/0]).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%% Accessors
-export
(
[
get_battle/1,
get_free_slots/1,
set_battle/2,
set_free_slots/2,
get_battle_field/0,
get_free_slots_field/0
]
).
-export
(
[
new/2
]
).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec new (non_neg_integer(), btl_battle:type()) -> type().
new (FreeSlots, Battle) ->
#pending_battle
{
free_slots = FreeSlots,
battle = Battle
}.
%%%% Accessors
-spec get_battle (type()) -> btl_battle:type().
get_battle (PBattle) -> PBattle#pending_battle.battle.
-spec get_free_slots (type()) -> non_neg_integer().
get_free_slots (PBattle) -> PBattle#pending_battle.free_slots.
-spec set_battle (btl_battle:type(), type()) -> type().
set_battle (Battle, PBattle) -> PBattle#pending_battle{ battle = Battle }.
-spec set_free_slots (non_neg_integer(), type()) -> type().
set_free_slots (Val, PBattle) -> PBattle#pending_battle{ free_slots = Val }.
-spec get_battle_field () -> non_neg_integer().
get_battle_field () -> #pending_battle.battle.
-spec get_free_slots_field () -> non_neg_integer().
get_free_slots_field () -> #pending_battle.free_slots.
|