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|
-module(btl_character_turn_data).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-record
(
type,
{
dirty :: boolean(),
battle :: btl_battle:type(),
character :: btl_character:type(),
character_current_data :: btl_character_current_data:type(),
character_ix :: non_neg_integer()
}
).
-opaque type() :: #type{}.
-export_type([type/0]).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-export
(
[
new/2,
get_battle_is_dirty/1,
get_battle/1,
get_character/1,
get_character_current_data/1,
get_character_ix/1,
set_battle/2,
set_character/2,
refresh_character_current_data/1
]
).
-export
(
[
clean_battle/1,
refreshr_character/1
]
).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec new (btl_battle:type(), non_neg_integer()) -> type().
new (Battle, CharacterIX) ->
Character = btl_battle:get_character(CharacterIX, Battle),
Map = btl_battle:get_map(Battle),
CharacterCurrentData = btl_character_current_data:new(Character, Map),
#type
{
dirty = false,
battle = Battle,
character = Character,
character_current_data = CharacterCurrentData,
character_ix = CharacterIX
}.
-spec get_battle_is_dirty (type()) -> boolean().
get_battle_is_dirty (Data) -> Data#type.dirty.
-spec get_battle (type()) -> btl_battle:type().
get_battle (Data) -> Data#type.battle.
-spec get_character (type()) -> btl_character:type().
get_character (Data) -> Data#type.character.
-spec get_character_current_data (type()) -> btl_character_current_data:type().
get_character_current_data (Data) -> Data#type.character_current_data.
-spec get_character_ix (type()) -> non_neg_integer().
get_character_ix (Data) -> Data#type.character_ix.
-spec set_battle (btl_battle:type(), type()) -> type().
set_battle (Battle, Data) ->
Data#type{ battle = Battle }.
-spec set_character (btl_character:type(), type()) -> type().
set_character (Character, Data) ->
Data#type
{
dirty = true,
character = Character
}.
-spec refresh_character_current_data (type()) -> type().
refresh_character_current_data (Data) ->
Battle = Data#type.battle,
Character = Data#type.character,
Map = btl_battle:get_map(Battle),
CharacterCurrentData = btl_character_current_data:new(Character, Map),
Data#type
{
character_current_data = CharacterCurrentData
}.
-spec clean_battle (type()) -> type().
clean_battle (Data) ->
Data#type
{
dirty = false,
battle =
btl_battle:set_character
(
Data#type.character_ix,
Data#type.character,
Data#type.battle
)
}.
-spec refreshr_character (type()) -> type().
refreshr_character (Data) ->
Data#type
{
dirty = false,
character =
btl_battle:get_character
(
Data#type.character_ix,
Data#type.battle
)
}.
|