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-module(btl_character_current_data).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-record
(
character_current_data,
{
attributes :: shr_attributes:type(),
statistics :: shr_statistics:type(),
omnimods :: shr_omnimods:type()
}
).
-opaque type() :: #character_current_data{}.
-export_type([type/0]).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%% Accessors
-export
(
[
get_attributes/1,
get_statistics/1,
get_omnimods/1
]
).
-export
(
[
new/2
]
).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec location_to_omnimods
(
{non_neg_integer(), non_neg_integer()},
btl_map:type()
)
-> shr_omnimods:type().
location_to_omnimods (Location, Map) ->
TileInstance = btl_map:get_tile_instance(Location, Map),
TileClassID = shr_tile:extract_main_class_id(TileInstance),
Tile = shr_tile:from_class_id(TileClassID),
shr_tile:get_omnimods(Tile).
-spec weapon_id_to_omnimods (shr_weapon:id()) -> shr_omnimods:type().
weapon_id_to_omnimods (WeaponID) ->
Weapon = shr_weapon:from_id(WeaponID),
shr_weapon:get_omnimods(Weapon).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%% Accessors
-spec get_omnimods (type()) -> shr_omnimods:type().
get_omnimods (Char) -> Char#character_current_data.omnimods.
-spec get_attributes (type()) -> shr_attributes:type().
get_attributes (Char) -> Char#character_current_data.attributes.
-spec get_statistics (type()) -> shr_statistics:type().
get_statistics (Char) -> Char#character_current_data.statistics.
%%%% Utils
-spec new (btl_character:type(), btl_map:type()) -> type().
new (Character, Map) ->
PermanentOmnimods = btl_character:get_permanent_omnimods(Character),
{WeaponID, _} = btl_character:get_weapon_ids(Character),
WeaponOmnimods = weapon_id_to_omnimods(WeaponID),
Location = btl_character:get_location(Character),
TileOmnimods = location_to_omnimods(Location, Map),
CurrentOmnimods =
shr_omnimods:merge
(
shr_omnimods:merge(WeaponOmnimods, TileOmnimods),
PermanentOmnimods
),
CurrentAttributes =
shr_omnimods:apply_to_attributes
(
CurrentOmnimods,
shr_attributes:default()
),
CurrentStatistics =
shr_omnimods:apply_to_statistics
(
CurrentOmnimods,
shr_statistics:new_raw(CurrentAttributes)
),
#character_current_data
{
attributes = CurrentAttributes,
statistics = CurrentStatistics,
omnimods = CurrentOmnimods
}.
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