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-module(btl_turn_actions).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-export
(
[
handle/2,
handle_max_health_changes/2
]
).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec mod_current_health
(
non_neg_integer(),
non_neg_integer(),
btl_character_turn_update:type()
)
-> btl_character_turn_update:type().
mod_current_health (CurrentMaxHealth, PreviousMaxHealth, Update) ->
Data = btl_character_turn_update:get_data(Update),
Character = btl_character_turn_data:get_character(Data),
CharacterIX = btl_character_turn_data:get_character_ix(Data),
PreviousHealth = btl_character:get_current_health(Character),
PreviousHealthRatio = (PreviousHealth / PreviousMaxHealth),
NewHealth =
min
(
CurrentMaxHealth,
max(1, round(PreviousHealthRatio * CurrentMaxHealth))
),
UpdatedCharacter = btl_character:set_current_health(NewHealth, Character),
UpdatedData = btl_character_turn_data:set_character(UpdatedCharacter, Data),
S0Update = btl_character_turn_update:set_data(UpdatedData, Update),
DBQuery =
shr_db_query:update_indexed
(
btl_battle:get_characters_field(),
CharacterIX,
[
shr_db_query:set_field
(
btl_character:get_current_health_field(),
NewHealth
)
]
),
S1Update = btl_character_turn_update:add_to_db(DBQuery, S0Update),
S1Update.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec handle
(
btl_battle_action:type(),
btl_character_turn_update:type()
)
-> btl_character_turn_update:type().
handle (BattleAction, Update) ->
case btl_battle_action:get_category(BattleAction) of
move -> btl_turn_actions_move:handle(BattleAction, Update);
switch_weapon -> btl_turn_actions_switch_weapon:handle(Update);
attack -> btl_turn_actions_attack:handle(BattleAction, Update)
end.
-spec handle_max_health_changes
(
btl_character_current_data:type(),
btl_character_turn_update:type()
)
-> btl_character_turn_update:type().
handle_max_health_changes (PreviousData, Update) ->
Data = btl_character_turn_update:get_data(Update),
CurrentData = btl_character_turn_data:get_character_current_data(Data),
CurrentStats = btl_character_current_data:get_statistics(CurrentData),
PreviousStats = btl_character_current_data:get_statistics(PreviousData),
CurrentMaxHealth = shr_statistics:get_health(CurrentStats),
PreviousMaxHealth = shr_statistics:get_health(PreviousStats),
case (CurrentMaxHealth == PreviousMaxHealth) of
true -> Update;
_ -> mod_current_health(CurrentMaxHealth, PreviousMaxHealth, Update)
end.
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