%% TODO: add types. -record(battlemap, {id, width, height, content, instances}). -record(battlemap_instance, {id, chars, curr_player, players, rem_chars, last_turn}). -record(character, {id, name, icon, portrait, health, mov_pts, atk_rg}). -record(character_turn, {id, path, target}). -record(player, {id, battlemaps, characters}). %% Not stored in its own timed cache. -record(character_instance, {x, y, health, team}).