-module(shim_battlemap_battlemap). -export( [ generate/2 ] ). generate_tile (0) -> {0, 1}; generate_tile (1) -> {1, 2}; generate_tile (2) -> {2, 99}. generate(_Prev, Result, 0, 0, _BaseWidth) -> Result; generate(Prev, Result, 0, Y, BaseWidth) -> generate(Prev, Result, BaseWidth, (Y - 1), BaseWidth); generate(Prev, Result, X, Y, BaseWidth) -> case rand:uniform(6) of N when (N > 3) -> generate(Prev, [generate_tile(Prev)|Result], (X - 1), Y, BaseWidth); N -> NewTileType = (N - 1), generate( NewTileType, [generate_tile(NewTileType)|Result], (X - 1), Y, BaseWidth ) end. generate (Width, Height) -> {Width, Height, generate(0, [], Width, Height, Width)}.