-module(shr_attributes). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -record ( attributes, { movement_points :: non_neg_integer(), health :: non_neg_integer(), dodges :: integer(), parries :: integer(), accuracy :: integer(), double_hits :: integer(), critical_hits :: integer(), damage_modifier :: integer() } ). -opaque type() :: #attributes{}. -export_type([type/0]). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% Accessors -export ( [ get_movement_points/1, get_health/1, get_dodges/1, get_parries/1, get_accuracy/1, get_double_hits/1, get_critical_hits/1, get_damage_modifier/1, get_damage_multiplier/1, apply_mod/3 ] ). -export ( [ default/0 ] ). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -spec mod_movement_points (integer(), type()) -> type(). mod_movement_points (Mod, Atts) -> Atts#attributes { movement_points = (Atts#attributes.movement_points + Mod) }. -spec mod_health (integer(), type()) -> type(). mod_health (Mod, Atts) -> Atts#attributes{ health = (Atts#attributes.health + Mod) }. -spec mod_dodges (integer(), type()) -> type(). mod_dodges (Mod, Atts) -> Atts#attributes{ dodges = (Atts#attributes.dodges + Mod) }. -spec mod_parries (integer(), type()) -> type(). mod_parries (Mod, Atts) -> Atts#attributes{ parries = (Atts#attributes.parries + Mod) }. -spec mod_accuracy (integer(), type()) -> type(). mod_accuracy (Mod, Atts) -> Atts#attributes{ accuracy = (Atts#attributes.accuracy + Mod) }. -spec mod_double_hits (integer(), type()) -> type(). mod_double_hits (Mod, Atts) -> Atts#attributes{ double_hits = (Atts#attributes.double_hits + Mod) }. -spec mod_critical_hits (integer(), type()) -> type(). mod_critical_hits (Mod, Atts) -> Atts#attributes{ critical_hits = (Atts#attributes.critical_hits + Mod) }. -spec mod_damage_modifier (integer(), type()) -> type(). mod_damage_modifier (Mod, Atts) -> Atts#attributes { damage_modifier = (Atts#attributes.damage_modifier + Mod) }. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% Accessors -spec get_movement_points (type()) -> non_neg_integer(). get_movement_points (Atts) -> max(0, Atts#attributes.movement_points). -spec get_health (type()) -> non_neg_integer(). get_health (Atts) -> max(1, Atts#attributes.health). -spec get_dodges (type()) -> non_neg_integer(). get_dodges (Atts) -> max(0, Atts#attributes.dodges). -spec get_parries (type()) -> non_neg_integer(). get_parries (Atts) -> max(0, Atts#attributes.parries). -spec get_accuracy (type()) -> non_neg_integer(). get_accuracy (Atts) -> max(0, Atts#attributes.accuracy). -spec get_double_hits (type()) -> non_neg_integer(). get_double_hits (Atts) -> max(0, Atts#attributes.double_hits). -spec get_critical_hits (type()) -> non_neg_integer(). get_critical_hits (Atts) -> max(0, Atts#attributes.critical_hits). -spec get_damage_modifier (type()) -> non_neg_integer(). get_damage_modifier (Atts) -> max(0, Atts#attributes.damage_modifier). -spec get_damage_multiplier (type()) -> float(). get_damage_multiplier (Atts) -> (get_damage_modifier(Atts) / 100). -spec default () -> type(). default () -> #attributes { movement_points = 0, health = 1, dodges = 0, parries = 0, accuracy = 0, double_hits = 0, critical_hits = 0, damage_modifier = 100 }. -spec apply_mod (atom(), integer(), type()) -> type(). apply_mod(mheal, Value, Atts) -> mod_health(Value, Atts); apply_mod(mpts, Value, Atts) -> mod_movement_points(Value, Atts); apply_mod(dodg, Value, Atts) -> mod_dodges(Value, Atts); apply_mod(pary, Value, Atts) -> mod_parries(Value, Atts); apply_mod(accu, Value, Atts) -> mod_accuracy(Value, Atts); apply_mod(dhit, Value, Atts) -> mod_double_hits(Value, Atts); apply_mod(crit, Value, Atts) -> mod_critical_hits(Value, Atts); apply_mod(dmgm, Value, Atts) -> mod_damage_modifier(Value, Atts).