-module(character_turn). % FIXME: There's still too much of a mess in this module. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -include("../../include/yaws_api.hrl"). -record ( input, { player_id :: player:id(), session_token :: binary(), battle_id :: binary(), character_instance_ix :: non_neg_integer(), actions :: list(battle_action:struct()) } ). -record ( relevant_data, { battle :: battle:struct(), played_character_instance :: character_instance:struct() } ). -type input() :: #input{}. -type relevant_data() :: #relevant_data{}. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -export([out/1]). -export_type([relevant_data/0]). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -spec parse_input (binary()) -> input(). parse_input (Req) -> JSONReqMap = jiffy:decode(Req, [return_maps]), CharacterInstanceIX = binary_to_integer(maps:get(<<"cix">>, JSONReqMap)), EncodedActions = maps:get(<<"act">>, JSONReqMap), Actions = lists:map(fun battle_action:decode/1, EncodedActions), #input { player_id = maps:get(<<"pid">>, JSONReqMap), session_token = maps:get(<<"stk">>, JSONReqMap), battle_id = maps:get(<<"bid">>, JSONReqMap), character_instance_ix = CharacterInstanceIX, actions = Actions }. -spec fetch_relevant_data (input()) -> relevant_data(). fetch_relevant_data (Input) -> PlayerID = Input#input.player_id, BattleID = Input#input.battle_id, CharacterInstanceIX = Input#input.character_instance_ix, Battle = timed_cache:fetch(battle_db, PlayerID, BattleID), CharacterInstance = battle:get_character_instance(CharacterInstanceIX, Battle), #relevant_data { battle = Battle, played_character_instance = CharacterInstance }. -spec assert_character_instance_can_be_played ( relevant_data(), input() ) -> true. assert_character_instance_can_be_played (RData, Input) -> PlayerID = Input#input.player_id, CharacterInstance = RData#relevant_data.played_character_instance, Battle = RData#relevant_data.battle, Character = character_instance:get_character(CharacterInstance), CurrentPlayerIX = player_turn:get_player_ix ( battle:get_current_player_turn(Battle) ), CurrentPlayer = battle:get_player(CurrentPlayerIX, Battle), CharacterOwnerID = character:get_owner_id(Character), PlayerID = player:get_id(CurrentPlayer), PlayerID = CharacterOwnerID, true = character_instance:get_is_active(CharacterInstance). -spec finalize_and_fuse_relevant_data ( relevant_data(), input() ) -> battle:struct(). finalize_and_fuse_relevant_data (RData, Input) -> Battle = RData#relevant_data.battle, CharacterInstance = RData#relevant_data.played_character_instance, io:format("~nNot a character instance? ~p~n", [CharacterInstance]), FinalizedCharacterInstance = character_instance:set_is_active(false, CharacterInstance), battle:set_character_instance ( Input#input.character_instance_ix, FinalizedCharacterInstance, Battle ). %-spec send_to_database (list(database_diff:struct()), input()) -> 'ok'. -spec send_to_database (battle:struct(), input()) -> 'ok'. send_to_database (FinalizedBattle, Input) -> PlayerID = Input#input.player_id, BattleID = Input#input.battle_id, %% TODO: differential commit database_shim:commit ( battle_db, PlayerID, BattleID, FinalizedBattle ). -spec update_cache (battle:struct(), input()) -> 'ok'. update_cache (Battle, Input) -> PlayerID = Input#input.player_id, BattleID = Input#input.battle_id, timed_cache:update ( battle_db, PlayerID, BattleID, Battle ). -spec generate_reply ( list(any())) -> binary(). generate_reply (EncodedClientUpdate) -> jiffy:encode ( [ turn_results:generate(EncodedClientUpdate) ] ). handle_actions (RData, Input) -> Battle = RData#relevant_data.battle, CharacterInstance = RData#relevant_data.played_character_instance, CharacterInstanceIX = Input#input.character_instance_ix, Actions = Input#input.actions, { ActionsDiffUpdates, ClientUpdates, PostActionBattle, PostActionCharacterInstance } = lists:foldl ( fun ( Action, { CurrActionsDiffUpdates, CurrClientUpdates, CurrBattle, CurrCharacterInstance } ) -> { NewActionsDiffUpdates, NewClientUpdates, NewBattle, NewCharacterInstance } = battle_action:handle ( CurrBattle, CurrCharacterInstance, CharacterInstanceIX, Action ), { (CurrActionsDiffUpdates ++ NewActionsDiffUpdates), (CurrClientUpdates ++ NewClientUpdates), NewBattle, NewCharacterInstance } end, {[], [], Battle, CharacterInstance}, Actions ), { ActionsDiffUpdates, ClientUpdates, RData#relevant_data { battle = PostActionBattle, played_character_instance = PostActionCharacterInstance } }. -spec handle (binary()) -> binary(). handle (Req) -> Input = parse_input(Req), PlayerID = Input#input.player_id, PlayerSessionToken = Input#input.session_token, security:assert_identity(PlayerID, PlayerSessionToken), security:lock_queries(PlayerID), RData = fetch_relevant_data(Input), assert_character_instance_can_be_played(RData, Input), {ActionsDiffUpdate, ClientUpdate, UpdatedRData} = handle_actions(RData, Input), EncodedClientUpdate = lists:map(fun turn_result:encode/1, ClientUpdate), UpdatedBattle = finalize_and_fuse_relevant_data(UpdatedRData, Input), UpdatedBattle2 = battle_turn:store_timeline(EncodedClientUpdate, UpdatedBattle), {TurnDiffUpdate, FinalizedBattle} = battle_turn:handle_post_play(UpdatedBattle2), DiffUpdate = (TurnDiffUpdate ++ ActionsDiffUpdate), %send_to_database(DiffUpdate, Input), send_to_database(FinalizedBattle, Input), update_cache(FinalizedBattle, Input), io:format("~nCharacter turn result:~n~p~n", [DiffUpdate]), security:unlock_queries(PlayerID), generate_reply(EncodedClientUpdate). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% out(A) -> { content, "application/json; charset=UTF-8", handle(A#arg.clidata) }.