-module(chr_update). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -include("../../../include/yaws_api.hrl"). -record ( input, { player_id :: binary(), session_token :: binary(), character_ix :: non_neg_integer(), character :: chr_character:type() } ). -record ( query_state, { player :: shr_player:type(), inventory :: shr_inventory:type(), roster :: chr_roster:type() } ). -type input() :: #input{}. -type query_state() :: #query_state{}. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -export([out/1]). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -spec parse_input (binary()) -> input(). parse_input (Req) -> JSONReqMap = jiffy:decode(Req, [return_maps]), PlayerID = maps:get(<<"pid">>, JSONReqMap), SessionToken = maps:get(<<"stk">>, JSONReqMap), CharacterIX = maps:get(<<"cix">>, JSONReqMap), EncodedCharacter = maps:get(<<"chr">>, JSONReqMap), Character = chr_character:decode(EncodedCharacter), #input { player_id = PlayerID, session_token = SessionToken, character_ix = CharacterIX, character = Character }. -spec authenticate_user (input()) -> {'ok', shr_player:type()}. authenticate_user (Input) -> PlayerID = Input#input.player_id, SessionToken = Input#input.session_token, Player = shr_timed_cache:fetch(player_db, any, PlayerID), shr_security:assert_identity(SessionToken, Player), {ok, Player}. -spec fetch_data (shr_player:type(), input()) -> query_state(). fetch_data (Player, Input) -> PlayerID = Input#input.player_id, RosterID = shr_player:get_roster_id(Player), InventoryID = shr_player:get_inventory_id(Player), Roster = shr_timed_cache:fetch(char_roster_db, PlayerID, RosterID), Inventory = shr_timed_cache:fetch(char_roster_db, PlayerID, InventoryID), #query_state { player = Player, roster = Roster, inventory = Inventory }. -spec update_data (query_state(), input()) -> query_state(). update_data (QueryState, Input) -> Inventory = QueryState#query_state.inventory, Character = Input#input.character, chr_character:validate(Inventory, Character), %% TODO QueryState. -spec commit_update (query_state(), input()) -> 'ok'. commit_update (QueryState, Input) -> PlayerID = Input#input.player_id, CharacterIX = Input#input.character_ix, Character = Input#input.character, Player = QueryState#query_state.player, Roster = QueryState#query_state.roster, RosterID = shr_player:get_roster_id(Player), UpdatedRoster = chr_roster:set_character(CharacterIX, Character, Roster), Query = shr_db_query:new ( char_roster_db, RosterID, {user, PlayerID}, [ shr_db_query:update_indexed ( chr_roster:get_characters_field(), CharacterIX, [shr_db_query:set_value(Character)] ) ] ), shr_database:commit(Query), shr_timed_cache:update(char_roster_db, PlayerID, RosterID, UpdatedRoster), 'ok'. -spec generate_reply () -> binary(). generate_reply () -> jiffy:encode([shr_okay:generate()]). -spec handle (binary()) -> binary(). handle (Req) -> Input = parse_input(Req), {ok, Player} = authenticate_user(Input), shr_security:lock_queries(Input#input.player_id), QueryState = fetch_data(Player, Input), Update = update_data(QueryState, Input), commit_update(Update, Input), shr_security:unlock_queries(Input#input.player_id), generate_reply(). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% out(A) -> { content, "application/json; charset=UTF-8", handle(A#arg.clidata) }.