-module(bnt_generate_player). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -export([attempt/3]). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -spec reserve_login (binary(), binary()) -> 'ok'. reserve_login (UsernameLC, EmailLC) -> Anyone = ataxia_security:allow_any(), ok = ataxia_client:reserve_at(login_db, Anyone, Anyone, UsernameLC), ok = ataxia_client:reserve_at(login_db, Anyone, Anyone, EmailLC), ok. -spec finalize_login (binary(), binary(), binary()) -> 'ok'. finalize_login (UsernameLC, EmailLC, PlayerID) -> LoginUpdateQueryOps = ataxic:sequence_meta ( [ ataxic:update_value(ataxic:constant(PlayerID)), ataxic:update_read_permission ( ataxic:constant ( ataxia_security:allow_only ( ataxia_security:any() ) ) ), ataxic:update_write_permission ( ataxic:constant ( ataxia_security:allow_only ( ataxia_security:user_from_id(PlayerID) ) ) ) ] ), ok = ataxia_client:update ( login_db, ataxia_security:janitor(), LoginUpdateQueryOps, UsernameLC ), ok = ataxia_client:update ( login_db, ataxia_security:janitor(), LoginUpdateQueryOps, EmailLC ), 'ok'. -spec generate_inventory (shr_player:id()) -> shr_inventory:id(). generate_inventory (PlayerID) -> Inventory = shr_inventory:new(PlayerID), {ok, InventoryID} = ataxia_client:add ( inventory_db, ataxia_security:allow_only(ataxia_security:any()), ataxia_security:allow_only(ataxia_security:user_from_id(PlayerID)), Inventory ), InventoryID. -spec generate_roster (shr_player:id()) -> rst_roster:id(). generate_roster (PlayerID) -> Roster = rst_roster:new(PlayerID), {ok, RosterID} = ataxia_client:add ( roster_db, ataxia_security:allow_only(ataxia_security:any()), ataxia_security:allow_only(ataxia_security:user_from_id(PlayerID)), Roster ), RosterID. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -spec attempt ( binary(), binary(), binary() ) -> {shr_player:id(), shr_player:type()}. attempt (Username, Password, Email) -> % FIXME: still requires a bounty. UsernameLC = string:lowercase(Username), EmailLC = string:lowercase(Email), ok = reserve_login(UsernameLC, EmailLC), Player = shr_player:new(Username, Password, Email), AnyoneHasAccess = ataxia_security:allow_any(), {ok, PlayerID} = ataxia_client:reserve ( player_db, AnyoneHasAccess, AnyoneHasAccess ), shr_janitor:new(player_db, PlayerID), InvID = generate_inventory(PlayerID), RosterID = generate_roster(PlayerID), S0Player = shr_player:set_inventory_id ( InvID, shr_player:set_roster_id(RosterID, Player) ), PlayerUpdateQueryOps = ataxic:sequence_meta ( [ ataxic:update_value(ataxic:constant(S0Player)), ataxic:update_read_permission ( ataxic:constant ( ataxia_security:allow_only(ataxia_security:any()) ) ), ataxic:update_write_permission ( ataxic:constant ( ataxia_security:allow_only ( ataxia_security:user_from_id(PlayerID) ) ) ) ] ), ok = finalize_login(UsernameLC, EmailLC, PlayerID), ok = ataxia_client:update ( player_db, ataxia_security:user_from_id(PlayerID), PlayerUpdateQueryOps, PlayerID ), {PlayerID, S0Player}.