-module(bm_attack). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -type order() :: ('first' | 'second' | 'counter'). -type precision() :: ('misses' | 'grazes' | 'hits'). -record ( attack, { order :: order(), precision :: precision(), is_critical :: boolean(), is_parry :: boolean(), damage :: non_neg_integer() } ). -opaque type() :: #attack{}. -type maybe_type() :: ('nothing' | type()). -opaque step() :: {order(), boolean()}. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -export_type([type/0, maybe_type/0, step/0]). -export ( [ get_sequence/3, get_description_of/3, apply_to_healths/3 ] ). -export ( [ encode/1 ] ). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -spec roll_precision ( sh_statistics:type(), sh_statistics:type() ) -> precision(). roll_precision (AttackerStatistics, DefenderStatistics) -> DefenderDodges = sh_statistics:get_dodges(DefenderStatistics), AttackerAccuracy = sh_statistics:get_accuracy(AttackerStatistics), MissChance = max(0, (DefenderDodges - AttackerAccuracy)), case sh_roll:percentage() of X when (X =< MissChance) -> misses; X when (X =< (MissChance * 2)) -> grazes; _ -> hits end. -spec roll_damage ( sh_statistics:type(), sh_statistics:type() ) -> {non_neg_integer(), boolean()}. roll_damage (AttackerStatistics, _DefenderStatistics) -> {MinimumDamage, MaximumDamage} = sh_statistics:get_damages(AttackerStatistics), MaximumRoll = max(1, MaximumDamage - MinimumDamage), BaseDamage = MinimumDamage + (rand:uniform(MaximumRoll) - 1), CriticalHitChance = sh_statistics:get_critical_hits(AttackerStatistics), case sh_roll:percentage() of X when (X =< CriticalHitChance) -> {(BaseDamage * 2), true}; _ -> {BaseDamage, false} end. -spec roll_parry (sh_statistics:type()) -> boolean(). roll_parry (DefenderStatistics) -> DefenderParryChance = sh_statistics:get_parries(DefenderStatistics), (sh_roll:percentage() =< DefenderParryChance). -spec effect_of_attack ( order(), bm_character:type(), bm_character:type(), boolean() ) -> type(). effect_of_attack (Order, Attacker, Defender, CanParry) -> AttackerStatistics = bm_character:get_statistics(Attacker), DefenderStatistics = bm_character:get_statistics(Defender), ParryIsSuccessful = (CanParry and roll_parry(DefenderStatistics)), {ActualAtkStatistics, ActualDefStatistics} = case ParryIsSuccessful of true -> {DefenderStatistics, AttackerStatistics}; false -> {AttackerStatistics, DefenderStatistics} end, {ActualAttacker, ActualDefender} = case ParryIsSuccessful of true -> {Defender, Attacker}; false -> {Attacker, Defender} end, ActualDefArmor = sh_armor:from_id(bm_character:get_armor_id(ActualDefender)), {ActualAtkWeaponID, _} = bm_character:get_weapon_ids(ActualAttacker), ActualAtkWeaponDmgType = sh_weapon:get_damage_type(sh_weapon:from_id(ActualAtkWeaponID)), Precision = roll_precision(ActualAtkStatistics, ActualDefStatistics), {Damage, IsCritical} = roll_damage(ActualAtkStatistics, ActualDefStatistics), S0Damage = case Precision of misses -> 0; grazes -> trunc(Damage / 2); hits -> Damage end, ArmorResistance = sh_armor:get_resistance_to(ActualAtkWeaponDmgType, ActualDefArmor), ActualDamage = max(0, (S0Damage - ArmorResistance)), #attack { order = Order, precision = Precision, is_critical = IsCritical, is_parry = ParryIsSuccessful, damage = ActualDamage }. -spec encode_order (order()) -> binary(). encode_order (first) -> <<"f">>; encode_order (counter) -> <<"c">>; encode_order (second) -> <<"s">>. -spec encode_precision (precision()) -> binary(). encode_precision (hits) -> <<"h">>; encode_precision (grazes) -> <<"g">>; encode_precision (misses) -> <<"m">>. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -spec get_description_of ( step(), bm_character:type(), bm_character:type() ) -> maybe_type(). get_description_of ({first, CanParry}, Attacker, Defender) -> effect_of_attack(first, Attacker, Defender, CanParry); get_description_of ({second, CanParry}, Attacker, Defender) -> AttackerStatistics = bm_character:get_statistics(Attacker), AttackerDoubleAttackChange = sh_statistics:get_double_hits(AttackerStatistics), case sh_roll:percentage() of X when (X =< AttackerDoubleAttackChange) -> effect_of_attack (second, Attacker, Defender, CanParry); _ -> nothing end; get_description_of ({counter, CanParry}, Attacker, Defender) -> effect_of_attack(counter, Defender, Attacker, CanParry). -spec apply_to_healths ( maybe_type(), non_neg_integer(), non_neg_integer() ) -> {maybe_type(), non_neg_integer(), non_neg_integer()}. apply_to_healths ( nothing, AttackerHealth, DefenderHealth ) -> {nothing, AttackerHealth, DefenderHealth}; apply_to_healths ( _Attack, AttackerHealth, DefenderHealth ) when ( (AttackerHealth =< 0) or (DefenderHealth =< 0) ) -> {nothing, AttackerHealth, DefenderHealth}; apply_to_healths ( Attack, AttackerHealth, DefenderHealth ) when ( (Attack#attack.order == first) or (Attack#attack.order == second) or ((Attack#attack.order == counter) and Attack#attack.is_parry) ) -> Damage = Attack#attack.damage, { Attack, AttackerHealth, (DefenderHealth - Damage) }; apply_to_healths ( Attack, AttackerHealth, DefenderHealth ) when ( (Attack#attack.order == counter) or ( (Attack#attack.is_parry) and ((Attack#attack.order == first) or (Attack#attack.order == second)) ) ) -> Damage = Attack#attack.damage, { Attack, (AttackerHealth - Damage), DefenderHealth }. -spec get_sequence ( non_neg_integer(), sh_weapon:type(), sh_weapon:type() ) -> list(step()). get_sequence (AttackRange, AttackerWeapon, DefenderWeapon) -> {AttackerDefenseRange, AttackerAttackRange} = sh_weapon:get_ranges(AttackerWeapon), {DefenderDefenseRange, DefenderAttackRange} = sh_weapon:get_ranges(DefenderWeapon), AttackerCanAttack = (AttackRange =< AttackerAttackRange), AttackerCanAttack = true, AttackerCanDefend = (AttackerCanAttack and (AttackRange > AttackerDefenseRange)), AttackerCanParry = (AttackerCanDefend and sh_weapon:can_parry(AttackerWeapon)), DefenderCanAttack = (AttackRange =< DefenderAttackRange), DefenderCanDefend = (DefenderCanAttack and (AttackRange > DefenderDefenseRange)), DefenderCanParry = (DefenderCanDefend and sh_weapon:can_parry(DefenderWeapon)), First = {first, DefenderCanParry}, Second = {second, DefenderCanParry}, Counter = {counter, AttackerCanParry}, if (not DefenderCanDefend) -> [First, Second]; true -> [First, Counter, Second] end. -spec encode (type()) -> {list(any())}. encode (Attack) -> Order = Attack#attack.order, Precision = Attack#attack.precision, IsCritical = Attack#attack.is_critical, IsParry = Attack#attack.is_parry, Damage = Attack#attack.damage, { [ {<<"ord">>, encode_order(Order)}, {<<"pre">>, encode_precision(Precision)}, {<<"cri">>, IsCritical}, {<<"par">>, IsParry}, {<<"dmg">>, Damage} ] }.