-module(bm_shim). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -export([generate_random_battle/0 ]). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -spec generate_random_characters ( non_neg_integer(), non_neg_integer(), non_neg_integer(), non_neg_integer(), bm_battlemap:type(), list(bm_location:type()), list(bm_character:type()) ) -> list(bm_character:type()). generate_random_characters ( 0, 0, _CharactersPerPlayer, _TotalCharacterCount, _Battlemap, _ForbiddenLocations, Result ) -> Result; generate_random_characters ( MaxPlayerID, 0, CharactersPerPlayer, TotalCharacterCount, Battlemap, ForbiddenLocations, Result ) -> generate_random_characters ( (MaxPlayerID - 1), CharactersPerPlayer, CharactersPerPlayer, TotalCharacterCount, Battlemap, ForbiddenLocations, Result ); generate_random_characters ( MaxPlayerID, PlayerCharacterCount, CharactersPerPlayer, TotalCharacterCount, Battlemap, ForbiddenLocations, Result ) -> NewCharacter = bm_character:random ( TotalCharacterCount, list_to_binary(integer_to_list(MaxPlayerID)), bm_battlemap:get_width(Battlemap), bm_battlemap:get_height(Battlemap), ForbiddenLocations ), Character = case MaxPlayerID of 0 -> bm_character:set_is_active(true, NewCharacter); _ -> NewCharacter end, generate_random_characters ( MaxPlayerID, (PlayerCharacterCount - 1), CharactersPerPlayer, (TotalCharacterCount + 1), Battlemap, [bm_character:get_location(Character)|ForbiddenLocations], [Character|Result] ). -spec demo_map () -> list(non_neg_integer()). demo_map () -> [ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 2, 2, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 2, 2, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 2, 2, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 0, 0, 0, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 8, 6, 6, 6, 6, 9, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 2, 2, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 4, 3, 3, 3, 3, 5, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 2, 2, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 4, 3, 3, 3, 3, 5, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 2, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 3, 3, 3, 5, 0, 0, 0, 1, 1, 1, 1, 0, 1, 0, 2, 2, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0, 0, 4, 3, 3, 3, 3, 5, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 4, 3, 3, 3, 3, 5, 0, 0, 0, 0, 0, 2, 1, 1, 0, 1, 2, 2, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 1, 0, 0, 0, 4, 3, 3, 3, 3, 5, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 2, 2, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 4, 3, 3, 3, 3, 5, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 2, 2, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0,11, 7, 7, 7, 7,10, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 2, 2, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 8, 6, 6, 6, 6, 6, 6, 6, 6, 9, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 5, 0, 0, 0, 0, 0, 1, 0, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 5, 0, 0, 1, 1, 0, 2, 0, 2, 2, 1, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 5, 0, 1, 1, 0, 0, 0, 0, 2, 2, 1, 1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 5, 0, 0, 1, 1, 0, 1, 0, 2, 2, 0, 0, 0, 1, 2, 2, 0, 0, 0, 0, 8, 6, 6,16,15, 7, 7, 7, 7, 7, 7, 7,10, 0, 0, 1, 2, 0, 1, 0, 2, 2, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 4, 3, 3, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 2, 2, 1, 0, 0, 1, 1, 0, 0, 0, 0, 8,16, 3, 3, 3, 5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 2, 2, 1, 0, 1, 1, 0, 0, 0, 1, 1, 4, 3, 3, 3, 3, 5, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3,15, 7, 7,10, 0, 1, 1, 0, 0, 1, 1, 0, 0, 2, 1, 0, 0, 0, 1, 2, 2, 0, 0, 1, 0, 1, 0, 1, 0, 1, 4, 3, 5, 8, 6, 6, 9, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 0, 0, 0, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 2, 4, 3,17,16, 3, 3, 5, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 2, 2, 0, 0, 1, 0, 0, 1, 1, 0, 1, 4, 3,15, 7, 7, 7,10, 0, 1, 0, 0, 0, 2, 0, 1, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 0, 0, 1, 0, 0, 0, 0, 4, 3, 5, 0, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 1, 0, 0, 0, 1, 1, 1, 2, 2, 1, 1, 1, 0, 1, 0, 1, 0, 1, 4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 2, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,16, 3,17, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ]. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -spec generate_random_battle () -> bm_battle:type(). generate_random_battle () -> %BattlemapWidth = 32, % sh_roll:between(16, 32), %BattlemapHeight = 32, %sh_roll:between(16, 32), %Battlemap = bm_battlemap:random(0, BattlemapWidth, BattlemapHeight), Battlemap = bm_battlemap:from_list(0, 32, 32, demo_map()), Characters = generate_random_characters(1, 8, 8, 0, Battlemap, [], []), PlayersAsList = [bm_player:new(<<"0">>), bm_player:new(<<"1">>)], {UsedWeaponIDs, UsedArmorIDs} = lists:foldl ( fun (Character, {UWIDs, UAIDs}) -> {MWpID, SWpID} = bm_character:get_weapon_ids(Character), AID = bm_character:get_armor_id(Character), { sets:add_element(MWpID, sets:add_element(SWpID, UWIDs)), sets:add_element(AID, UAIDs) } end, {sets:new(), sets:new()}, Characters ), UsedTileIDs = array:sparse_foldl ( fun (_IX, TileClassID, CurrentTileIDs) -> sets:add_element ( bm_tile:class_id_to_type_id(TileClassID), CurrentTileIDs ) end, sets:new(), bm_battlemap:get_tile_class_ids(Battlemap) ), Battle = bm_battle:new ( <<"0">>, PlayersAsList, Battlemap, Characters, sets:to_list(UsedWeaponIDs), sets:to_list(UsedArmorIDs), sets:to_list(UsedTileIDs) ), Battle.