-module(btl_attack). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -type order() :: ('first' | 'second' | 'counter'). -type precision() :: ('misses' | 'grazes' | 'hits'). -record ( attack, { order :: order(), precision :: precision(), is_critical :: boolean(), is_parry :: boolean(), damage :: non_neg_integer() } ). -opaque type() :: #attack{}. -type maybe_type() :: ('nothing' | type()). -opaque step() :: {order(), boolean()}. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -export_type([type/0, maybe_type/0, step/0]). -export ( [ get_sequence/3, get_description_of/5, apply_to_healths/3 ] ). -export ( [ encode/1 ] ). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -spec roll_precision ( shr_statistics:type(), shr_statistics:type(), integer(), integer() ) -> {precision(), integer(), integer()}. roll_precision ( AttackerStatistics, DefenderStatistics, AttackerLuck, DefenderLuck ) -> DefenderDodges = shr_statistics:get_dodges(DefenderStatistics), AttackerAccuracy = shr_statistics:get_accuracy(AttackerStatistics), MissChance = max(0, (DefenderDodges - AttackerAccuracy)), {Roll, _IsSuccess, NewDefenderLuck, NewAttackerLuck} = shr_roll:conflict_with_luck ( MissChance, DefenderLuck, AttackerLuck ), { case Roll of X when (X =< MissChance) -> misses; X when (X =< (MissChance * 2)) -> grazes; _ -> hits end, NewAttackerLuck, NewDefenderLuck }. -spec roll_critical_hit ( shr_statistics:type(), integer() ) -> {boolean(), integer()}. roll_critical_hit (AttackerStatistics, AttackerLuck) -> CriticalHitChance = shr_statistics:get_critical_hits(AttackerStatistics), {_Roll, IsSuccess, NewLuck} = shr_roll:percentage_with_luck(CriticalHitChance, AttackerLuck), {IsSuccess, NewLuck}. -spec roll_parry ( shr_statistics:type(), integer() ) -> {boolean(), integer()}. roll_parry (DefenderStatistics, DefenderLuck) -> DefenderParryChance = shr_statistics:get_parries(DefenderStatistics), {_Roll, IsSuccess, NewLuck} = shr_roll:percentage_with_luck(DefenderParryChance, DefenderLuck), {IsSuccess, NewLuck}. -spec get_damage ( precision(), boolean(), float(), shr_omnimods:type(), shr_omnimods:type() ) -> non_neg_integer(). get_damage (Precision, IsCritical, AtkModifier, ActualAtkOmni, ActualDefOmni) -> S0DamageMultiplier = case Precision of misses -> 0; grazes -> 0.5; hits -> 1 end, S1DamageMultiplier = case IsCritical of true -> (S0DamageMultiplier * 2); _ -> S0DamageMultiplier end, S2DamageMultiplier = (S1DamageMultiplier * AtkModifier), ActualDamage = shr_omnimods:get_attack_damage ( S2DamageMultiplier, ActualAtkOmni, ActualDefOmni ), ActualDamage. -spec effect_of_attack ( order(), btl_character_current_data:type(), btl_character_current_data:type(), boolean(), integer(), integer() ) -> {type(), integer(), integer()}. effect_of_attack ( Order, AtkCurrData, DefCurrData, CanParry, AttackerLuck, DefenderLuck ) -> DefStats = btl_character_current_data:get_statistics(DefCurrData), {ParryIsSuccessful, S0DefLuck} = case CanParry of true -> roll_parry(DefStats, DefenderLuck); false -> {false, DefenderLuck} end, { ActualAtkData, ActualDefData, ActualAtkLuck, ActualDefLuck } = case ParryIsSuccessful of true -> {DefCurrData, AtkCurrData, S0DefLuck, AttackerLuck}; false -> {AtkCurrData, DefCurrData, AttackerLuck, S0DefLuck} end, ActualAtkStats = btl_character_current_data:get_statistics(ActualAtkData), ActualAtkOmni = btl_character_current_data:get_omnimods(ActualAtkData), ActualDefStats = btl_character_current_data:get_statistics(ActualDefData), ActualDefOmni = btl_character_current_data:get_omnimods(ActualDefData), {Precision, S0ActualAtkLuck, S0ActualDefLuck} = roll_precision ( ActualAtkStats, ActualDefStats, ActualAtkLuck, ActualDefLuck ), {IsCritical, S1ActualAtkLuck} = roll_critical_hit(ActualAtkStats, S0ActualAtkLuck), AtkDamageModifier = shr_statistics:get_damage_modifier(ActualAtkStats), Damage = get_damage ( Precision, IsCritical, AtkDamageModifier, ActualAtkOmni, ActualDefOmni ), {FinalAttackerLuck, FinalDefenderLuck} = case ParryIsSuccessful of true -> {S0ActualDefLuck, S1ActualAtkLuck}; false -> {S1ActualAtkLuck, S0ActualDefLuck} end, { #attack { order = Order, precision = Precision, is_critical = IsCritical, is_parry = ParryIsSuccessful, damage = Damage }, FinalAttackerLuck, FinalDefenderLuck }. -spec encode_order (order()) -> binary(). encode_order (first) -> <<"f">>; encode_order (counter) -> <<"c">>; encode_order (second) -> <<"s">>. -spec encode_precision (precision()) -> binary(). encode_precision (hits) -> <<"h">>; encode_precision (grazes) -> <<"g">>; encode_precision (misses) -> <<"m">>. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -spec get_description_of ( step(), btl_character_current_data:type(), btl_character_current_data:type(), integer(), integer() ) -> {maybe_type(), integer(), integer()}. get_description_of ( {first, CanParry}, AtkCurrData, DefCurrData, AtkLuck, DefLuck ) -> effect_of_attack ( first, AtkCurrData, DefCurrData, CanParry, AtkLuck, DefLuck ); get_description_of ( {second, CanParry}, AtkCurrData, DefCurrData, AtkLuck, DefLuck ) -> AtkStats = btl_character_current_data:get_statistics(AtkCurrData), AttackerDoubleAttackChance = shr_statistics:get_double_hits(AtkStats), {_Roll, IsSuccessful, NewAtkLuck} = shr_roll:percentage_with_luck(AttackerDoubleAttackChance, AtkLuck), case IsSuccessful of true -> effect_of_attack ( second, AtkCurrData, DefCurrData, CanParry, NewAtkLuck, DefLuck ); _ -> {nothing, NewAtkLuck, DefLuck} end; get_description_of ( {counter, CanParry}, AtkCurrData, DefCurrData, AtkLuck, DefLuck ) -> {Effect, NewDefLuck, NewAtkLuck} = effect_of_attack ( counter, DefCurrData, AtkCurrData, CanParry, DefLuck, AtkLuck ), {Effect, NewAtkLuck, NewDefLuck}. -spec apply_to_healths ( maybe_type(), non_neg_integer(), non_neg_integer() ) -> {maybe_type(), non_neg_integer(), non_neg_integer()}. apply_to_healths ( nothing, AttackerHealth, DefenderHealth ) -> {nothing, AttackerHealth, DefenderHealth}; apply_to_healths ( _Attack, AttackerHealth, DefenderHealth ) when ( (AttackerHealth =< 0) or (DefenderHealth =< 0) ) -> {nothing, AttackerHealth, DefenderHealth}; apply_to_healths ( Attack, AttackerHealth, DefenderHealth ) when ( ( (not Attack#attack.is_parry) and ((Attack#attack.order == first) or (Attack#attack.order == second)) ) or ( Attack#attack.is_parry and (Attack#attack.order == counter) ) ) -> Damage = Attack#attack.damage, { Attack, AttackerHealth, (DefenderHealth - Damage) }; apply_to_healths ( Attack, AttackerHealth, DefenderHealth ) when ( ( (not Attack#attack.is_parry) and (Attack#attack.order == counter) ) or ( Attack#attack.is_parry and ((Attack#attack.order == first) or (Attack#attack.order == second)) ) ) -> Damage = Attack#attack.damage, { Attack, (AttackerHealth - Damage), DefenderHealth }. -spec get_sequence ( non_neg_integer(), shr_weapon:type(), shr_weapon:type() ) -> list(step()). get_sequence (AttackRange, AttackerWeapon, DefenderWeapon) -> AttackerDefenseRange = shr_weapon:get_minimum_range(AttackerWeapon), AttackerAttackRange = shr_weapon:get_maximum_range(AttackerWeapon), DefenderDefenseRange = shr_weapon:get_minimum_range(DefenderWeapon), DefenderAttackRange = shr_weapon:get_maximum_range(DefenderWeapon), AttackerCanAttack = (AttackRange =< AttackerAttackRange), AttackerCanDefend = (AttackerCanAttack and (AttackRange > AttackerDefenseRange)), true = (AttackerCanAttack == true), DefenderCanAttack = (AttackRange =< DefenderAttackRange), DefenderCanDefend = (DefenderCanAttack and (AttackRange > DefenderDefenseRange)), First = {first, DefenderCanDefend}, Second = {second, DefenderCanDefend}, Counter = {counter, AttackerCanDefend}, case DefenderCanDefend of true -> [First, Counter, Second]; _ -> [First, Second] end. -spec encode (type()) -> {list(any())}. encode (Attack) -> Order = Attack#attack.order, Precision = Attack#attack.precision, IsCritical = Attack#attack.is_critical, IsParry = Attack#attack.is_parry, Damage = Attack#attack.damage, { [ {<<"ord">>, encode_order(Order)}, {<<"pre">>, encode_precision(Precision)}, {<<"cri">>, IsCritical}, {<<"par">>, IsParry}, {<<"dmg">>, Damage} ] }.