-module(btl_load). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -include("../../../include/yaws_api.hrl"). -record ( input, { player_id :: btl_player:id(), session_token :: binary(), battle_id :: binary() } ). -record ( query_state, { battle :: btl_battle:type() } ). -type input() :: #input{}. -type query_state() :: #query_state{}. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -export([out/1]). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -spec parse_input (binary()) -> input(). parse_input (Req) -> JSONReqMap = jiffy:decode(Req, [return_maps]), PlayerID = maps:get(<<"pid">>, JSONReqMap), SessionToken = maps:get(<<"stk">>, JSONReqMap), BattleID = maps:get(<<"bid">>, JSONReqMap), #input { player_id = PlayerID, session_token = SessionToken, battle_id = BattleID }. -spec authenticate_user (input()) -> 'ok'. authenticate_user (Input) -> PlayerID = Input#input.player_id, SessionToken = Input#input.session_token, Player = shr_timed_cache:fetch(player_db, any, PlayerID), shr_security:assert_identity(SessionToken, Player), ok. -spec fetch_data (input()) -> query_state(). fetch_data (Input) -> PlayerID = Input#input.player_id, BattleID = Input#input.battle_id, Battle = shr_timed_cache:fetch(battle_db, PlayerID, BattleID), #query_state { battle = Battle }. -spec generate_reply(query_state(), input()) -> binary(). generate_reply (QueryState, Input) -> PlayerID = Input#input.player_id, Battle = QueryState#query_state.battle, Players = btl_battle:get_players(Battle), PlayerIX = shr_array_util:first ( fun (Player) -> (btl_player:get_id(Player) == PlayerID) end, Players ), true = (PlayerIX >= 0), SetTimeline = btl_set_timeline:generate ( btl_battle:get_encoded_last_turns_effects(Battle) ), SetMap = btl_set_map:generate(btl_battle:get_map(Battle)), AddCharList = array:sparse_to_list ( array:map ( fun (IX, Character) -> btl_add_char:generate(IX, Character, PlayerIX) end, btl_battle:get_characters(Battle) ) ), AddWeaponList = lists:map ( fun (WeaponID) -> btl_add_weapon:generate(shr_weapon:from_id(WeaponID)) end, btl_battle:get_used_weapon_ids(Battle) ), AddArmorList = lists:map ( fun (ArmorID) -> btl_add_armor:generate(shr_armor:from_id(ArmorID)) end, btl_battle:get_used_armor_ids(Battle) ), AddTileList = lists:map ( fun (TileClassID) -> btl_add_tile:generate(btl_tile:from_class_id(TileClassID)) end, btl_battle:get_used_tile_ids(Battle) ), OutputList = ( AddTileList ++ [SetTimeline, SetMap | AddWeaponList] ++ AddArmorList ++ AddCharList ), Output = jiffy:encode(OutputList), Output. -spec handle (binary()) -> binary(). handle (Req) -> Input = parse_input(Req), authenticate_user(Input), shr_security:lock_queries(Input#input.player_id), QueryState = fetch_data(Input), shr_security:unlock_queries(Input#input.player_id), generate_reply(QueryState, Input). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% out(A) -> { content, "application/json; charset=UTF-8", handle(A#arg.clidata) }.