-module(btl_turn_actions_move). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -export ( [ handle/2 ] ). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -spec get_path_cost_and_destination ( btl_character_turn_data:type(), list(btl_direction:type()) ) -> {non_neg_integer(), btl_location:type()}. get_path_cost_and_destination (Data, Path) -> Character = btl_character_turn_data:get_character(Data), CharacterIX = btl_character_turn_data:get_character_ix(Data), Battle = btl_character_turn_data:get_battle(Data), Map = btl_battle:get_map(Battle), ForbiddenLocations = array:foldl ( fun (IX, Char, Prev) -> IsAlive = btl_character:get_is_alive(Char), if (IX == CharacterIX) -> Prev; (not IsAlive) -> Prev; true -> [btl_character:get_location(Char)|Prev] end end, [], btl_battle:get_characters(Battle) ), {NewLocation, Cost} = btl_movement:cross ( Map, ForbiddenLocations, Path, btl_character:get_location(Character) ), {Cost, NewLocation}. -spec assert_character_can_move ( btl_character_turn_data:type(), non_neg_integer() ) -> 'ok'. assert_character_can_move (Data, Cost) -> Character = btl_character_turn_data:get_character(Data), CharacterStatistics = btl_character:get_statistics(Character), CharacterMovementPoints = shr_statistics:get_movement_points(CharacterStatistics), true = (Cost =< CharacterMovementPoints), ok. -spec commit_move ( btl_character_turn_update:type(), list(btl_direction:type()), btl_location:type() ) -> btl_character_turn_update:type(). commit_move (Update, Path, NewLocation) -> Data = btl_character_turn_update:get_data(Update), Character = btl_character_turn_data:get_character(Data), CharacterIX = btl_character_turn_data:get_character_ix(Data), UpdatedCharacter = btl_character:set_location(NewLocation, Character), UpdatedData = btl_character_turn_data:set_character(UpdatedCharacter, Data), TimelineItem = btl_turn_result:new_character_moved(CharacterIX, Path, NewLocation), DBQuery = shr_db_query:update_indexed ( btl_battle:get_characters_field(), CharacterIX, [ shr_db_query:set_field ( btl_character:get_location_field(), NewLocation ) ] ), S0Update = btl_character_turn_update:add_to_timeline ( TimelineItem, DBQuery, Update ), btl_character_turn_update:set_data(UpdatedData, S0Update). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -spec handle ( btl_battle_action:type(), btl_character_turn_update:type() ) -> btl_character_turn_update:type(). handle (BattleAction, Update) -> Data = btl_character_turn_update:get_data(Update), Path = btl_battle_action:get_path(BattleAction), {PathCost, NewLocation} = get_path_cost_and_destination(Data, Path), assert_character_can_move(Data, PathCost), commit_move(Update, Path, NewLocation).