{Attributes Constitution Dexterity Intelligence Mind Speed Strength } {Stats {Movement Points Controlled by: Speed ((Speed)^1.8)/20 } {Health Controlled by: Constitution ((Constitution)^1.8)/20 } {Dodges Controlled by: average(Dexterity, Mind, Speed) Max: 75% Min: 5% min(75,max(5,(4^(x/25)))) ((average(Dexterity, Mind, Speed))^1.8)/40 } {Parries Controlled by: average(Dexterity, Speed, Strength) Melee only Max: 75% Min: 0% min(75,(4^(x/25))) } {Physical Weapons {Damage Controlled by: Strength limits + (((Strength - 50)/75) limits) } {Accuracy Controlled by: Dexterity Max: 100% Min: 15% (30 * (log((x + 5)/4))) } {Double Hits Controlled by: Speed Max: 100% Min: 0% (x^2.5)/1000 } {Critical Hits Controlled by: Intelligence Max: 100% Min: 0% (x^2.5)/1000 } } {Magical Weapons {Damage Controlled by: Intelligence limits + (((Strength - 50)/75) limits) } {Accuracy Controlled by: Mind Max: 100% Min: 15% (30 * (log((x + 5)/4))) } {Double Hits Controlled by: Speed Max: 100% Min: 0% (x^2.5)/1000 } {Critical Hits Controlled by: Dexterity Max: 100% Min: 0% (x^2.5)/1000 } } } {Physical Attack {Damage Type Bludgeoning Piercing Slashing } {Ranged {Short Bow Minimal Range: 2 Maximal Range: 4 Damage Type: Arrow dependent } {Long Bow Minimal Range: 2 Maximal Range: 6 Damage Type: Arrow dependent Attribute Penalty: Speed } {Crossbow Minimal Range: 2 Maximal Range: 4 Damage Type: Bolt dependent Attribute Penalty: Dexterity Misc: High damage } {Arbalest Minimal Range: 2 Maximal Range: 6 Damage Type: Bolt dependent Attribute Penalty: Dexterity, Speed Misc: High damage } } {Melee {Sword Minimal Range: 1 Maximal Range: 1 Damage Type: Slashing } {Claymore Minimal Range: 1 Maximal Range: 2 Damage Type: Slashing Attribute Penalty: Speed } {Mace Minimal Range: 1 Maximal Range: 1 Damage Type: Bludgeoning } {War Hammer Minimal Range: 1 Maximal Range: 2 Damage Type: Bludgeoning Attribute Penalty: Speed } {Dagger Minimal Range: 1 Maximal Range: 1 Damage Type: Piercing } {Spear Minimal Range: 1 Maximal Range: 2 Damage Type: Piercing Attribute Penalty: Speed } } } {Base Accuracy Melee: Base Accuracy bonus. Ranged: No Base Accuracy bonus. }