From acb9dd3220a3edcac93aa11d1d74d008e2fb23ed Mon Sep 17 00:00:00 2001 From: nsensfel Date: Wed, 11 Jul 2018 18:02:26 +0200 Subject: "sh_" -> "shr_". --- src/shared/struct/sh_weapon.erl | 418 ---------------------------------------- 1 file changed, 418 deletions(-) delete mode 100644 src/shared/struct/sh_weapon.erl (limited to 'src/shared/struct/sh_weapon.erl') diff --git a/src/shared/struct/sh_weapon.erl b/src/shared/struct/sh_weapon.erl deleted file mode 100644 index 74c7a42..0000000 --- a/src/shared/struct/sh_weapon.erl +++ /dev/null @@ -1,418 +0,0 @@ --module(sh_weapon). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --opaque id() :: non_neg_integer(). - --type range_type() :: 'ranged' | 'melee'. --type range_modifier() :: 'long' | 'short'. --type damage_type() :: 'slash' | 'pierce' | 'blunt'. --type damage_modifier() :: 'heavy' | 'light'. - --record -( - weapon, - { - id :: id(), - name :: binary(), - range_type :: range_type(), - range_mod :: range_modifier(), - damage_type :: damage_type(), - damage_mod :: damage_modifier(), - coef :: float() - } -). - --opaque type() :: #weapon{}. - --export_type([type/0, id/0]). --export_type -( - [ - range_type/0, - range_modifier/0, - damage_type/0, - damage_modifier/0 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --export -( - [ - get_id/1, - get_name/1, - get_range_type/1, - get_range_modifier/1, - get_damage_type/1, - get_damage_modifier/1, - get_coefficient/1, - get_ranges/1, - get_damages/1 - ] -). - --export -( - [ - random_id/0, - from_id/1, - can_parry/1, - apply_to_attributes/2 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec ranges_of_type - ( - range_type(), - range_modifier() - ) - -> {non_neg_integer(), non_neg_integer()}. -ranges_of_type (ranged, long) -> {2, 6}; -ranges_of_type (ranged, short) -> {1, 4}; -ranges_of_type (melee, long) -> {0, 2}; -ranges_of_type (melee, short) -> {0, 1}. - --spec damages_of_type - ( - range_type(), - damage_modifier() - ) - -> {non_neg_integer(), non_neg_integer()}. -damages_of_type (ranged, heavy) -> {15, 30}; -damages_of_type (ranged, light) -> {10, 25}; -damages_of_type (melee, heavy) -> {20, 35}; -damages_of_type (melee, light) -> {15, 30}. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --spec get_id (type()) -> id(). -get_id (Wp) -> Wp#weapon.id. - --spec get_name (type()) -> binary(). -get_name (Wp) -> Wp#weapon.name. - --spec get_range_type (type()) -> range_type(). -get_range_type (Wp) -> Wp#weapon.range_type. - --spec get_range_modifier (type()) -> range_modifier(). -get_range_modifier (Wp) -> Wp#weapon.range_mod. - --spec get_damage_type (type()) -> damage_type(). -get_damage_type (Wp) -> Wp#weapon.damage_type. - --spec get_damage_modifier (type()) -> damage_modifier(). -get_damage_modifier (Wp) -> Wp#weapon.damage_mod. - --spec get_coefficient (type()) -> float(). -get_coefficient (Wp) -> Wp#weapon.coef. - --spec get_ranges (type()) -> {non_neg_integer(), non_neg_integer()}. -get_ranges (Wp) -> - ranges_of_type(Wp#weapon.range_type, Wp#weapon.range_mod). - --spec get_damages (type()) -> {non_neg_integer(), non_neg_integer()}. -get_damages (Wp) -> - Coef = Wp#weapon.coef, - {Min, Max} = damages_of_type(Wp#weapon.range_type, Wp#weapon.damage_mod), - {sh_math_util:ceil(Min * Coef), sh_math_util:ceil(Max * Coef)}. - --spec can_parry (type()) -> boolean(). -can_parry (Wp) -> (Wp#weapon.range_type == melee). - --spec from_id (id()) -> type(). -from_id (0) -> - #weapon{ - id = 0, - name = <<"None">>, - range_type = melee, - range_mod = short, - damage_type = blunt, - damage_mod = light, - coef = 0.3 - }; -from_id (1) -> - #weapon{ - id = 1, - name = <<"Dagger">>, - range_type = melee, - range_mod = short, - damage_type = slash, - damage_mod = light, - coef = 1.0 - }; -from_id (2) -> - #weapon{ - id = 2, - name = <<"Sword">>, - range_type = melee, - range_mod = short, - damage_type = slash, - damage_mod = heavy, - coef = 1.0 - }; -from_id (3) -> - #weapon{ - id = 3, - name = <<"Claymore">>, - range_type = melee, - range_mod = long, - damage_type = slash, - damage_mod = light, - coef = 1.0 - }; -from_id (4) -> - #weapon{ - id = 4, - name = <<"Bardiche">>, - range_type = melee, - range_mod = long, - damage_type = slash, - damage_mod = heavy, - coef = 1.0 - }; -from_id (5) -> - #weapon{ - id = 5, - name = <<"Stiletto">>, - range_type = melee, - range_mod = short, - damage_type = pierce, - damage_mod = light, - coef = 1.0 - }; -from_id (6) -> - #weapon{ - id = 6, - name = <<"Pickaxe">>, - range_type = melee, - range_mod = short, - damage_type = pierce, - damage_mod = heavy, - coef = 1.0 - }; -from_id (7) -> - #weapon{ - id = 7, - name = <<"Rapier">>, - range_type = melee, - range_mod = long, - damage_type = pierce, - damage_mod = light, - coef = 1.0 - }; -from_id (8) -> - #weapon{ - id = 8, - name = <<"Pike">>, - range_type = melee, - range_mod = long, - damage_type = pierce, - damage_mod = heavy, - coef = 1.0 - }; -from_id (9) -> - #weapon{ - id = 9, - name = <<"Club">>, - range_type = melee, - range_mod = short, - damage_type = blunt, - damage_mod = light, - coef = 1.0 - }; -from_id (10) -> - #weapon{ - id = 10, - name = <<"Mace">>, - range_type = melee, - range_mod = short, - damage_type = blunt, - damage_mod = heavy, - coef = 1.0 - }; -from_id (11) -> - #weapon{ - id = 11, - name = <<"Staff">>, - range_type = melee, - range_mod = long, - damage_type = blunt, - damage_mod = light, - coef = 1.0 - }; -from_id (12) -> - #weapon{ - id = 12, - name = <<"War Hammer">>, - range_type = melee, - range_mod = long, - damage_type = blunt, - damage_mod = heavy, - coef = 1.0 - }; -from_id (13) -> - #weapon{ - id = 13, - name = <<"Short Bow (Broadhead)">>, - range_type = ranged, - range_mod = short, - damage_type = slash, - damage_mod = light, - coef = 1.0 - }; -from_id (14) -> - #weapon{ - id = 14, - name = <<"Short Bow (Blunt)">>, - range_type = ranged, - range_mod = short, - damage_type = blunt, - damage_mod = light, - coef = 1.0 - }; -from_id (15) -> - #weapon{ - id = 15, - name = <<"Short Bow (Bodkin Point)">>, - range_type = ranged, - range_mod = short, - damage_type = pierce, - damage_mod = light, - coef = 1.0 - }; -from_id (16) -> - #weapon{ - id = 16, - name = <<"Long Bow (Broadhead)">>, - range_type = ranged, - range_mod = long, - damage_type = slash, - damage_mod = light, - coef = 1.0 - }; -from_id (17) -> - #weapon{ - id = 17, - name = <<"Long Bow (Blunt)">>, - range_type = ranged, - range_mod = long, - damage_type = blunt, - damage_mod = light, - coef = 1.0 - }; -from_id (18) -> - #weapon{ - id = 18, - name = <<"Long Bow (Bodkin Point)">>, - range_type = ranged, - range_mod = long, - damage_type = pierce, - damage_mod = light, - coef = 1.0 - }; -from_id (19) -> - #weapon{ - id = 19, - name = <<"Crossbow (Broadhead)">>, - range_type = ranged, - range_mod = short, - damage_type = slash, - damage_mod = heavy, - coef = 1.0 - }; -from_id (20) -> - #weapon{ - id = 20, - name = <<"Crossbow (Blunt)">>, - range_type = ranged, - range_mod = short, - damage_type = blunt, - damage_mod = heavy, - coef = 1.0 - }; -from_id (21) -> - #weapon{ - id = 21, - name = <<"Crossbow (Bodkin Point)">>, - range_type = ranged, - range_mod = short, - damage_type = pierce, - damage_mod = heavy, - coef = 1.0 - }; -from_id (22) -> - #weapon{ - id = 22, - name = <<"Arbalest (Broadhead)">>, - range_type = ranged, - range_mod = long, - damage_type = slash, - damage_mod = heavy, - coef = 1.0 - }; -from_id (23) -> - #weapon{ - id = 23, - name = <<"Arbalest (Blunt)">>, - range_type = ranged, - range_mod = long, - damage_type = blunt, - damage_mod = heavy, - coef = 1.0 - }; -from_id (24) -> - #weapon{ - id = 24, - name = <<"Arbalest (Bodkin Point)">>, - range_type = ranged, - range_mod = long, - damage_type = pierce, - damage_mod = heavy, - coef = 1.0 - }. - --spec random_id () -> id(). -random_id () -> sh_roll:between(0, 24). - --spec apply_to_attributes - ( - type(), - sh_attributes:type() - ) - -> sh_attributes:type(). -apply_to_attributes (Weapon, Attributes) -> - Dexterity = sh_attributes:get_dexterity(Attributes), - Speed = sh_attributes:get_speed(Attributes), - RangeModifier = Weapon#weapon.range_mod, - DamageModifier = Weapon#weapon.damage_mod, - - Impact = (20.0 * Weapon#weapon.coef), - FullImpact = sh_math_util:ceil(Impact), - QuarterImpact = sh_math_util:ceil(Impact / 4.0), - - ResultingDexterity = - case RangeModifier of - long -> (Dexterity - FullImpact); - short -> (Dexterity - QuarterImpact) - end, - ResultingSpeed = - case DamageModifier of - heavy -> (Speed - FullImpact); - light -> (Speed - QuarterImpact) - end, - - S0Attributes = sh_attributes:set_unsafe_speed(ResultingSpeed, Attributes), - S1Attributes = - sh_attributes:set_unsafe_dexterity(ResultingDexterity, S0Attributes), - - S1Attributes. -- cgit v1.2.3-70-g09d2