From d9efd610e9d89e299792f53d46760dfbe0f0cde6 Mon Sep 17 00:00:00 2001 From: nsensfel Date: Tue, 3 Jul 2018 16:05:42 +0200 Subject: Having 'defeated' as a rank wouldn't be reversible. --- src/battlemap/reply/bm_add_char.erl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/battlemap/reply/bm_add_char.erl') diff --git a/src/battlemap/reply/bm_add_char.erl b/src/battlemap/reply/bm_add_char.erl index a8d905f..4dab700 100644 --- a/src/battlemap/reply/bm_add_char.erl +++ b/src/battlemap/reply/bm_add_char.erl @@ -17,8 +17,7 @@ rank_to_string (Rank) -> case Rank of optional -> <<"o">>; target -> <<"t">>; - commander -> <<"c">>; - defeated -> <<"d">> + commander -> <<"c">> end. -spec attributes_as_json @@ -75,6 +74,7 @@ generate (IX, Character, PlayerIX) -> and (CharacterPlayerIX == PlayerIX) ) }, + {<<"dea">>, bm_character:get_is_defeated(Character)}, {<<"att">>, attributes_as_json(Attributes)}, {<<"awp">>, ActiveWeapon}, {<<"swp">>, SecondaryWeapon}, -- cgit v1.2.3-70-g09d2