From d9efd610e9d89e299792f53d46760dfbe0f0cde6 Mon Sep 17 00:00:00 2001 From: nsensfel Date: Tue, 3 Jul 2018 16:05:42 +0200 Subject: Having 'defeated' as a rank wouldn't be reversible. --- src/battlemap/game-logic/bm_turn_actions.erl | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/battlemap/game-logic/bm_turn_actions.erl') diff --git a/src/battlemap/game-logic/bm_turn_actions.erl b/src/battlemap/game-logic/bm_turn_actions.erl index 4bb6d0b..c3e091a 100644 --- a/src/battlemap/game-logic/bm_turn_actions.erl +++ b/src/battlemap/game-logic/bm_turn_actions.erl @@ -278,6 +278,8 @@ handle_attack (BattleAction, Update) -> TargetIX = bm_battle_action:get_target_ix(BattleAction), TargetCharacter = bm_battle:get_character(TargetIX, Battle), + true = bm_character:get_is_alive(TargetCharacter), + AttackSequence = get_attack_sequence(Character, TargetCharacter), {AttackEffects, RemainingAttackerHealth, RemainingDefenderHealth} = -- cgit v1.2.3-70-g09d2