From 668e1ab70b66a44e40922a29225d2835b03190fa Mon Sep 17 00:00:00 2001 From: nsensfel Date: Mon, 2 Jul 2018 18:06:08 +0200 Subject: Working on player defeats... --- src/battlemap/game-logic/bm_next_turn.erl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/battlemap/game-logic/bm_next_turn.erl') diff --git a/src/battlemap/game-logic/bm_next_turn.erl b/src/battlemap/game-logic/bm_next_turn.erl index 3cd63b4..56e7f7e 100644 --- a/src/battlemap/game-logic/bm_next_turn.erl +++ b/src/battlemap/game-logic/bm_next_turn.erl @@ -60,14 +60,14 @@ reset_next_player_timeline (Battle) -> -spec activate_next_players_characters (bm_battle:type(), bm_player:type()) -> {bm_battle:type(), list(sh_db_query:op())}. activate_next_players_characters (Battle, NextPlayer) -> - NextPlayerID = bm_player:get_id(NextPlayer), + NextPlayerIX = bm_player:get_index(NextPlayer), Characters = bm_battle:get_characters(Battle), {UpdatedCharacters, ModifiedIXs} = sh_array_util:mapiff ( fun (Character) -> - (bm_character:get_owner_id(Character) == NextPlayerID) + (bm_character:get_player_index(Character) == NextPlayerIX) end, fun (Character) -> bm_character:set_is_active(true, Character) -- cgit v1.2.3-70-g09d2