From e1c7e78b4b4db2f818226faf58efff82fbdfeeaa Mon Sep 17 00:00:00 2001 From: nsensfel Date: Wed, 29 Aug 2018 16:46:13 +0200 Subject: Updates TODOs, handles max health changes. --- src/battle/game-logic/btl_turn_actions_move.erl | 26 +++++++++++++++---------- src/battle/game-logic/btl_victory.erl | 6 ++++-- 2 files changed, 20 insertions(+), 12 deletions(-) (limited to 'src/battle') diff --git a/src/battle/game-logic/btl_turn_actions_move.erl b/src/battle/game-logic/btl_turn_actions_move.erl index 5669b75..1485094 100644 --- a/src/battle/game-logic/btl_turn_actions_move.erl +++ b/src/battle/game-logic/btl_turn_actions_move.erl @@ -61,10 +61,9 @@ get_path_cost_and_destination (Data, Path) -> ) -> 'ok'. assert_character_can_move (Data, Cost) -> - Character = btl_character_turn_data:get_character(Data), - CharacterStatistics = btl_character:get_statistics(Character), - CharacterMovementPoints = - shr_statistics:get_movement_points(CharacterStatistics), + CharacterData = btl_character_turn_data:get_character_current_data(Data), + CharacterStats= btl_character_current_data:get_statistics(CharacterData), + CharacterMovementPoints = shr_statistics:get_movement_points(CharacterStats), true = (Cost =< CharacterMovementPoints), @@ -72,19 +71,24 @@ assert_character_can_move (Data, Cost) -> -spec commit_move ( + btl_character_current_data:type(), btl_character_turn_update:type(), list(btl_direction:type()), btl_location:type() ) -> btl_character_turn_update:type(). -commit_move (Update, Path, NewLocation) -> +commit_move (PreviousCurrentData, Update, Path, NewLocation) -> Data = btl_character_turn_update:get_data(Update), Character = btl_character_turn_data:get_character(Data), CharacterIX = btl_character_turn_data:get_character_ix(Data), UpdatedCharacter = btl_character:set_location(NewLocation, Character), + S0Data = btl_character_turn_data:set_character(UpdatedCharacter, Data), + S1Data = btl_character_turn_data:refresh_character_current_data(S0Data), - UpdatedData = btl_character_turn_data:set_character(UpdatedCharacter, Data), + S0Update = btl_character_turn_update:set_data(S1Data, Update), + S1Update = + btl_turn_actions:handle_max_health_changes(PreviousCurrentData, S0Update), TimelineItem = btl_turn_result:new_character_moved(CharacterIX, Path, NewLocation), @@ -103,15 +107,15 @@ commit_move (Update, Path, NewLocation) -> ] ), - S0Update = + S2Update = btl_character_turn_update:add_to_timeline ( TimelineItem, DBQuery, - Update + S1Update ), - btl_character_turn_update:set_data(UpdatedData, S0Update). + S2Update. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@ -124,9 +128,11 @@ commit_move (Update, Path, NewLocation) -> -> btl_character_turn_update:type(). handle (BattleAction, Update) -> Data = btl_character_turn_update:get_data(Update), + CharacterCurrentData = + btl_character_turn_data:get_character_current_data(Data), Path = btl_battle_action:get_path(BattleAction), {PathCost, NewLocation} = get_path_cost_and_destination(Data, Path), assert_character_can_move(Data, PathCost), - commit_move(Update, Path, NewLocation). + commit_move(CharacterCurrentData, Update, Path, NewLocation). diff --git a/src/battle/game-logic/btl_victory.erl b/src/battle/game-logic/btl_victory.erl index 5611302..116fdc3 100644 --- a/src/battle/game-logic/btl_victory.erl +++ b/src/battle/game-logic/btl_victory.erl @@ -69,7 +69,8 @@ handle_player_defeat (PlayerIX, Update) -> Battle = btl_character_turn_data:get_battle(Data), Characters = btl_battle:get_characters(Battle), - %% FIXME: The controlled character might slip through. + %% FIXME [FUNCTION: battle][MEDIUM]: The controlled character might slip + %% through. {UpdatedCharacters, ModifiedIXs} = mark_players_characters_as_defeated(PlayerIX, Characters), @@ -81,7 +82,8 @@ handle_player_defeat (PlayerIX, Update) -> ModifiedIXs ), - %% TODO: Battle.player[PlayerIX].is_active <- false + %% TODO [FUNCTION: battle][MEDIUM]: Battle.player[PlayerIX].is_active <- + %% false UpdatedBattle = btl_battle:set_characters(UpdatedCharacters, Battle), UpdatedData = btl_character_turn_data:set_battle(UpdatedBattle, Data), -- cgit v1.2.3-70-g09d2