From e7f43fd8b82ec6fdd118557e5c87ab0697e179a1 Mon Sep 17 00:00:00 2001 From: nsensfel Date: Tue, 29 Jan 2019 17:24:26 +0100 Subject: Changes the luck mechanism. It's fairer than the previous version, but there's no way to recover if all characters' actions are set to 0% chance due to their luck. Maybe use (ActorLuck - TargetLuck) instead? --- src/battle/mechanic/turn_action/btl_turn_actions_attack.erl | 1 - 1 file changed, 1 deletion(-) (limited to 'src/battle/mechanic') diff --git a/src/battle/mechanic/turn_action/btl_turn_actions_attack.erl b/src/battle/mechanic/turn_action/btl_turn_actions_attack.erl index 150d7b5..d4dc818 100644 --- a/src/battle/mechanic/turn_action/btl_turn_actions_attack.erl +++ b/src/battle/mechanic/turn_action/btl_turn_actions_attack.erl @@ -180,7 +180,6 @@ handle (BattleAction, Update) -> [] ), - % TODO: update lucks... NextAttackingPlayer = btl_player:set_luck(NewAttackerLuck, AttackingPlayer), NextDefendingPlayer = btl_player:set_luck(NewDefenderLuck, DefendingPlayer), -- cgit v1.2.3-70-g09d2