From 421de60ec7e969705bef68780507f1fc384f179c Mon Sep 17 00:00:00 2001 From: Nathanael Sensfelder Date: Mon, 25 May 2020 23:33:52 +0200 Subject: Fixes some of the errors w/ wrong S_Var being used. --- src/battle/mechanic/action/btl_action_move.erl | 14 +++++++------- src/battle/mechanic/action/btl_action_switch_weapons.erl | 6 +++--- 2 files changed, 10 insertions(+), 10 deletions(-) (limited to 'src/battle/mechanic') diff --git a/src/battle/mechanic/action/btl_action_move.erl b/src/battle/mechanic/action/btl_action_move.erl index 9bbbf7a..c1225c3 100644 --- a/src/battle/mechanic/action/btl_action_move.erl +++ b/src/battle/mechanic/action/btl_action_move.erl @@ -499,31 +499,31 @@ handle (Action, S0Update) -> end, % [FIXME][IMPORTANT]: 'Path' will not be correct if there is an interruption. - S4Update = + S5Update = commit_move(ActorIX, S1Actor, S4Update, HandledPath, NewLocation), - {_V0Nothing, S5Update} = + {_V0Nothing, S6Update} = btl_conditions:apply_to_character ( ActorIX, ?CONDITION_TRIGGER_HAS_MOVED, {Action, HandledPath, PathCost, NewLocation}, none, - S4Update + S5Update ), - {_V1Nothing, S6Update} = + {_V1Nothing, S7Update} = btl_conditions:apply_to_character ( ActorIX, ?CONDITION_TRIGGER_A_CHARACTER_HAS_MOVED, {Action, HandledPath, PathCost, NewLocation}, none, - S5Update + S6Update ), case RemainingPath of - [] -> S6Update; + [] -> S7Update; _ -> btl_character_turn_update:add_actions ( @@ -540,6 +540,6 @@ handle (Action, S0Update) -> ) ] ), - S6Update + S7Update ) end. diff --git a/src/battle/mechanic/action/btl_action_switch_weapons.erl b/src/battle/mechanic/action/btl_action_switch_weapons.erl index 3d1035d..5b5c8bf 100644 --- a/src/battle/mechanic/action/btl_action_switch_weapons.erl +++ b/src/battle/mechanic/action/btl_action_switch_weapons.erl @@ -72,13 +72,13 @@ handle (Action, S0Update) -> S0Actor ), - {S1Battle, BattleAtaxicUpdate} = + {S2Battle, BattleAtaxicUpdate} = btl_battle:ataxia_set_character ( ActorIX, S1Actor, ActorAtaxicUpdate, - S0Battle + S1Battle ), TimelineItem = @@ -90,7 +90,7 @@ handle (Action, S0Update) -> S4Update = btl_character_turn_update:ataxia_set_battle ( - S1Battle, + S2Battle, BattleAtaxicUpdate, S3Update ), -- cgit v1.2.3-70-g09d2