From c3afe2633025641dd02e05d6c55dd9cafc42b8a2 Mon Sep 17 00:00:00 2001 From: nsensfel Date: Thu, 6 Jun 2019 16:36:13 +0200 Subject: It compiles and mostly passes Dialyzer's tests. --- src/battle/mechanic/btl_turn_progression.erl | 26 +++++++++++--------------- 1 file changed, 11 insertions(+), 15 deletions(-) (limited to 'src/battle/mechanic/btl_turn_progression.erl') diff --git a/src/battle/mechanic/btl_turn_progression.erl b/src/battle/mechanic/btl_turn_progression.erl index ed181c5..5b8d9c8 100644 --- a/src/battle/mechanic/btl_turn_progression.erl +++ b/src/battle/mechanic/btl_turn_progression.erl @@ -108,8 +108,8 @@ activate_next_players_characters (NextPlayerIX, Battle) -> btl_character_turn_update:type() ) -> btl_character_turn_update:type(). -activate_next_player (Update) -> - {S0Update, Battle} = btl_character_turn_update:get_battle(Update), +activate_next_player (S0Update) -> + Battle = btl_character_turn_update:get_battle(S0Update), {NextPlayerIX, S0Battle, BattleAtaxiaUpdate0} = prepare_player_turn_for_next_player(Battle), @@ -124,7 +124,6 @@ activate_next_player (Update) -> btl_character_turn_update:ataxia_set_battle ( S2Battle, - true, ataxic:sequence ( [ @@ -149,19 +148,16 @@ activate_next_player (Update) -> ( btl_character_turn_update:type() ) - -> {boolean(), btl_character_turn_update:type()}. + -> boolean(). has_active_characters_remaining (Update) -> - {S0Update, Battle} = btl_character_turn_update:get_battle(Update), + Battle = btl_character_turn_update:get_battle(Update), Characters = btl_battle:get_characters(Battle), - { - lists:any - ( - fun ({_IX, Char}) -> btl_character:get_is_active(Char) end, - orddict:to_list(Characters) - ), - S0Update - }. + lists:any + ( + fun ({_IX, Char}) -> btl_character:get_is_active(Char) end, + orddict:to_list(Characters) + ). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@ -173,6 +169,6 @@ has_active_characters_remaining (Update) -> -> btl_character_turn_update:type(). handle (Update) -> case has_active_characters_remaining(Update) of - {false, S0Update} -> activate_next_player(S0Update); - {true, S0Update} -> S0Update + false -> activate_next_player(Update); + true -> Update end. -- cgit v1.2.3-70-g09d2