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2018-08-28Still propagating the changes...Nathanael Sensfelder
It'll require the attributes and statistics being recalculated every time a character is used, which isn't great. Can't exactly avoid it though: moving and changing weapon are both likely to alter them, and people rarely attack without doing one or the other.
2018-08-28Adds 'base' defense, applied to all damage types.Nathanael Sensfelder
Since it's applied to all damage types, 'base' defense points are much more valuable than defense points that are only applied when facing a specific element.
2018-08-28Fixes damage calculation.Nathanael Sensfelder
2018-08-28Forgot to send the new tile struct file...nsensfel
2018-08-28Adds the structure for omnimods, merges *_tile.erlnsensfel
2018-08-28Starting to add omnimods to the server.nsensfel
2018-08-24Adds module to update character.nsensfel
2018-08-24Working on the character editor...nsensfel
2018-08-10Woops, better pay attention to character case.Nathanael Sensfelder
2018-08-10Adds some progress on user registration.Nathanael Sensfelder
2018-08-10Got login to work.Nathanael Sensfelder
2018-08-04Working on player accounts...Nathanael Sensfelder
2018-08-04Make use of the new format for the default battleNathanael Sensfelder
2018-08-04Lets the user save their map.Nathanael Sensfelder
2018-08-03Updates to the new tile format (again).Nathanael Sensfelder
2018-08-03Got it to work and look okay. Only for map-editor.map-handlerNathanael Sensfelder
2018-08-03Introduces tile families and depths.Nathanael Sensfelder
2018-08-02Getting the map editor up to date...Nathanael Sensfelder
2018-08-02Moves to the new tile format.Nathanael Sensfelder
2018-07-13Feels like I've forgotten those two files...nsensfel
2018-07-13Split data into tacticians-data.nsensfel
2018-07-12The map editor now displays its map correctly.Nathanael Sensfelder
2018-07-12Starting to use m4 for the data...nsensfel
2018-07-12Got it to load the map (full of "error" tiles).nsensfel
2018-07-12'tis always better with the missing files.nsensfel
2018-07-12Shared sec. module, some renammings.nsensfel
2018-07-12Starting work on the Map handler...Nathanael Sensfelder
2018-07-11Separates read and write permissions.nsensfel
2018-07-11"sh_" -> "shr_".nsensfel
2018-07-11"Battlemap" -> "Battle".nsensfel
2018-07-04Revert "See [master 80bac96] on the client's rep."nsensfel
This reverts commit be5f65c7acdc30851bd19a6f3b0f12b94d6a6ff8. Okay, looks like it's caused by the fact that "-ceiling(X) =/= ceiling(-X)". Woops.
2018-07-04See [master 80bac96] on the client's rep.nsensfel
2018-07-03Avoids issues with dirty character turn data.nsensfel
2018-07-03Having 'defeated' as a rank wouldn't be reversible.nsensfel
2018-07-03Fixes parries.nsensfel
2018-07-03Still working on those victory conditions...nsensfel
Somehow, I got a commander killing their attacker through a parry, yet that led to the commander's player being eliminated. Both characters' health seemed to have taken the correct values in the DB, though...
2018-07-02Fixes next player turn calculation.nsensfel
2018-07-02...nsensfel
2018-07-02Working on player defeats...nsensfel
2018-07-01Preparing for player defeats...Nathanael Sensfelder
2018-06-28Adds ranks, starting work on victory/defeat...Nathanael Sensfelder
2018-06-27Slight armor buff.Nathanael Sensfelder
2018-06-27Balancing pass.Nathanael Sensfelder
2018-06-27Small changes in stats calculation.Nathanael Sensfelder
2018-06-22Fixes attackers never taking any damage.nsensfel
2018-06-22Removes obsolete sanity checks.nsensfel
2018-06-21 Changes in max_health during battle are an issue.nsensfel
2018-06-20Allows negative current_health.nsensfel
2018-06-19Obstructed tiles are 'occupied', not 'oob'.nsensfel
2018-06-19Fixes command order, tiles data.nsensfel