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AgeCommit message (Expand)Author
2018-06-27Slight armor buff.Nathanael Sensfelder
2018-06-27Balancing pass.Nathanael Sensfelder
2018-06-27Small changes in stats calculation.Nathanael Sensfelder
2018-06-22Fixes attackers never taking any damage.nsensfel
2018-06-22Removes obsolete sanity checks.nsensfel
2018-06-21 Changes in max_health during battle are an issue.nsensfel
2018-06-20Allows negative current_health.nsensfel
2018-06-19Obstructed tiles are 'occupied', not 'oob'.nsensfel
2018-06-19Fixes command order, tiles data.nsensfel
2018-06-19Adds missing file.nsensfel
2018-06-18Possibly fixes negative number error, wrong range.Nathanael Sensfelder
2018-06-18Separates tiles from their icon images IDs.nsensfel
2018-06-18Uses the new watery tiles.nsensfel
2018-06-16Directly uses integers for indexes.nsensfel
2018-06-15Uses the existing tiles to make a demo map.nsensfel
2018-06-08Replaces erlang:ceil by sh_math_util:ceil.nsensfel
2018-06-08Takes armor benefits into account.nsensfel
2018-06-08Equipment penalties should not increase attributesnsensfel
2018-06-07Woops, forgot to actually send the new stuff.nsensfel
2018-06-07add_{armor,weapon}, coefs, db stores stats.nsensfel
2018-06-07Adding server-side armors data.nsensfel
2018-06-07Now it seems to work perfectly.nsensfel
2018-06-06... it actually seems to work rather well.reorganizingNathanael Sensfelder
2018-06-06...nsensfel
2018-06-06...nsensfel
2018-06-06Figuring out how to organize the src folder(s)...nsensfel
2018-06-05Kind of hacked around to get the db working.nsensfel
2018-06-05Has the DB run as a separate node.nsensfel
2018-06-04Analysis of 'db' -> crash. Always a good sign...nsensfel
2018-06-04Still working on it...nsensfel
2018-06-04Starting to work on the DB implementation.nsensfel
2018-05-30Looking into dynamically updated records/tuples.nsensfel
2018-06-01Preparing to add actual DBs...nsensfel
2018-05-28Ensures required headers are present.nsensfel
2018-05-11Fixes arg order, JSON encodes timeline elements.code-improvementsNathanael Sensfelder
2018-05-11Updates how the random battle is generated.Nathanael Sensfelder
2018-05-11Fusing character & character_instances.Nathanael Sensfelder
2018-05-11Passes Dialyzer's checks once again.Nathanael Sensfelder
2018-05-10...Nathanael Sensfelder
2018-05-08... and struct() -> type().Nathanael Sensfelder
2018-05-08...Nathanael Sensfelder
2018-05-08...Nathanael Sensfelder
2018-05-08...Nathanael Sensfelder
2018-05-08...Nathanael Sensfelder
2018-05-01...Nathanael Sensfelder
2018-04-27...nsensfel
2018-04-26Starting a cleanup of the code.nsensfel
2018-04-16Deads are no longer littering the map.nsensfel
2018-04-10Small renaming.nsensfel
2018-04-10Fixes makefiles so yaws can run.nsensfel