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2019-01-30Moves Luck decay to the end of the turn.nsensfel
2019-01-29Looks good.nsensfel
2019-01-29Unstucks characters that are on 0% due to luck.nsensfel
I haven't tested this luck mechanism with medium or high chances actions yet.
2019-01-29Changes the luck mechanism.nsensfel
It's fairer than the previous version, but there's no way to recover if all characters' actions are set to 0% chance due to their luck. Maybe use (ActorLuck - TargetLuck) instead?
2019-01-28...Nathanael Sensfelder
2019-01-28Adding the luck mechanic...nsensfel
2019-01-24Woops, forgot that file.nsensfel
2019-01-23Isolates Yaws from the code base.nsensfel
2019-01-23Cleaning up a bit...nsensfel
2019-01-21Makes email truly optional.Nathanael Sensfelder
2019-01-18 Adds "GoTo" server reply.nsensfel
2019-01-18The two aforementioned issues are fixed.nsensfel
2019-01-18Looks like there are still issues with DB updates.nsensfel
Switching weapons does not work. In the little test I did, only one of their character got activated once the second player's turn started.
2019-01-18...Nathanael Sensfelder
2019-01-17...Nathanael Sensfelder
2019-01-17Matchmaking still has serious issues...Nathanael Sensfelder
2019-01-17Should fix weapon issue.Nathanael Sensfelder
2019-01-17...nsensfel
2019-01-17Solves the permission issue with the battles.nsensfel
2019-01-17...Nathanael Sensfelder
2019-01-17...Nathanael Sensfelder
2019-01-16...Nathanael Sensfelder
2019-01-16...Nathanael Sensfelder
2019-01-16...nsensfel
2019-01-16...nsensfel
2019-01-16...Nathanael Sensfelder
2019-01-15...nsensfel
2019-01-11[BROKEN] ...nsensfel
2019-01-11...nsensfel
2019-01-11Got Dialyzer to yell at me again! Yay!nsensfel
2019-01-09[BROKEN] Continuing to work on that bounty...nsensfel
2019-01-09Little mistake when adding an element there.nsensfel
2019-01-07Player maps & battles: lists -> orddicts.nsensfel
2019-01-06...Nathanael Sensfelder
2019-01-05...Nathanael Sensfelder
2019-01-05...Nathanael Sensfelder
2019-01-04Still working on bounties & matchmaking...nsensfel
2019-01-04Removes 'id' field from ataxia entry values.nsensfel
While sometimes usefull as a way to retrieve the object's ID, they were both redundant (you can't get the object without its ID anyway) and bothersome to maintain (insert + update, which would have required setting up a bounty for any insert).
2019-01-04Fixes -pa arg w/ yaws, {btl/rst}_character mixup.nsensfel
2019-01-03...nsensfel
2019-01-02Bounties?Nathanael Sensfelder
Somehow, Dialyzer does not see the type issues with src/bounty/bnt_join_battle.erl, but there are btl_character and rst_character mix-ups.
2018-12-21Removes any use of arrays.Nathanael Sensfelder
2018-12-20...Nathanael Sensfelder
2018-12-15Seems to be working again.Nathanael Sensfelder
2018-12-15Still broken...Nathanael Sensfelder
2018-12-15Get debug to okay the src files.Nathanael Sensfelder
2018-12-15...Nathanael Sensfelder
2018-12-14...nsensfel
2018-12-14...nsensfel
2018-12-13...Nathanael Sensfelder