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Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-27 | ... | nsensfel | |
2019-02-26 | ... | nsensfel | |
2019-02-18 | ... | Nathanael Sensfelder | |
2019-02-18 | ... | nsensfel | |
2019-02-15 | Markers/triggers, shr_tile -> shr_tile{,_instance} | Nathanael Sensfelder | |
2019-02-15 | [Broken] ... | nsensfel | |
2019-02-15 | Re-organizing shr_ structs. | nsensfel | |
2019-02-15 | /{btl,map}_{map,location,direction}/shr_\2/ | nsensfel | |
2019-02-14 | error.m4d -> special.m4d | nsensfel | |
2019-02-14 | Constant luck attacks, only real actions mod luck | nsensfel | |
2019-02-14 | Sends player data when loading battle. | nsensfel | |
2019-02-11 | Sends luck updates along w/ attacks. | nsensfel | |
2019-01-31 | Preparing for primary/secondary split. | nsensfel | |
2019-01-30 | Moves Luck decay to the end of the turn. | nsensfel | |
2019-01-29 | Looks good. | nsensfel | |
2019-01-29 | Unstucks characters that are on 0% due to luck. | nsensfel | |
I haven't tested this luck mechanism with medium or high chances actions yet. | |||
2019-01-29 | Changes the luck mechanism. | nsensfel | |
It's fairer than the previous version, but there's no way to recover if all characters' actions are set to 0% chance due to their luck. Maybe use (ActorLuck - TargetLuck) instead? | |||
2019-01-28 | ... | Nathanael Sensfelder | |
2019-01-28 | Adding the luck mechanic... | nsensfel | |
2019-01-24 | Woops, forgot that file. | nsensfel | |
2019-01-23 | Isolates Yaws from the code base. | nsensfel | |
2019-01-23 | Cleaning up a bit... | nsensfel | |
2019-01-21 | Makes email truly optional. | Nathanael Sensfelder | |
2019-01-18 | Adds "GoTo" server reply. | nsensfel | |
2019-01-18 | The two aforementioned issues are fixed. | nsensfel | |
2019-01-18 | Looks like there are still issues with DB updates. | nsensfel | |
Switching weapons does not work. In the little test I did, only one of their character got activated once the second player's turn started. | |||
2019-01-18 | ... | Nathanael Sensfelder | |
2019-01-17 | ... | Nathanael Sensfelder | |
2019-01-17 | Matchmaking still has serious issues... | Nathanael Sensfelder | |
2019-01-17 | Should fix weapon issue. | Nathanael Sensfelder | |
2019-01-17 | ... | nsensfel | |
2019-01-17 | Solves the permission issue with the battles. | nsensfel | |
2019-01-17 | ... | Nathanael Sensfelder | |
2019-01-17 | ... | Nathanael Sensfelder | |
2019-01-16 | ... | Nathanael Sensfelder | |
2019-01-16 | ... | Nathanael Sensfelder | |
2019-01-16 | ... | nsensfel | |
2019-01-16 | ... | nsensfel | |
2019-01-16 | ... | Nathanael Sensfelder | |
2019-01-15 | ... | nsensfel | |
2019-01-11 | [BROKEN] ... | nsensfel | |
2019-01-11 | ... | nsensfel | |
2019-01-11 | Got Dialyzer to yell at me again! Yay! | nsensfel | |
2019-01-09 | [BROKEN] Continuing to work on that bounty... | nsensfel | |
2019-01-09 | Little mistake when adding an element there. | nsensfel | |
2019-01-07 | Player maps & battles: lists -> orddicts. | nsensfel | |
2019-01-06 | ... | Nathanael Sensfelder | |
2019-01-05 | ... | Nathanael Sensfelder | |
2019-01-05 | ... | Nathanael Sensfelder | |
2019-01-04 | Still working on bounties & matchmaking... | nsensfel | |