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AgeCommit message (Collapse)Author
2019-04-04[Broken] ...nsensfel
2019-04-01[Broken] Refactoring...Nathanael Sensfelder
2019-02-27...nsensfel
2019-02-26...nsensfel
2019-02-18...Nathanael Sensfelder
2019-02-18...nsensfel
2019-02-15Markers/triggers, shr_tile -> shr_tile{,_instance}Nathanael Sensfelder
2019-02-15[Broken] ...nsensfel
2019-02-15Re-organizing shr_ structs.nsensfel
2019-02-15/{btl,map}_{map,location,direction}/shr_\2/nsensfel
2019-02-14error.m4d -> special.m4dnsensfel
2019-01-31Preparing for primary/secondary split.nsensfel
2019-01-30Moves Luck decay to the end of the turn.nsensfel
2019-01-29Looks good.nsensfel
2019-01-29Unstucks characters that are on 0% due to luck.nsensfel
I haven't tested this luck mechanism with medium or high chances actions yet.
2019-01-29Changes the luck mechanism.nsensfel
It's fairer than the previous version, but there's no way to recover if all characters' actions are set to 0% chance due to their luck. Maybe use (ActorLuck - TargetLuck) instead?
2019-01-28...Nathanael Sensfelder
2019-01-28Adding the luck mechanic...nsensfel
2019-01-24Woops, forgot that file.nsensfel
2019-01-18 Adds "GoTo" server reply.nsensfel
2019-01-17...Nathanael Sensfelder
2019-01-16...Nathanael Sensfelder
2019-01-16...Nathanael Sensfelder
2019-01-16...nsensfel
2019-01-09[BROKEN] Continuing to work on that bounty...nsensfel
2019-01-07Player maps & battles: lists -> orddicts.nsensfel
2019-01-04Still working on bounties & matchmaking...nsensfel
2019-01-04Removes 'id' field from ataxia entry values.nsensfel
While sometimes usefull as a way to retrieve the object's ID, they were both redundant (you can't get the object without its ID anyway) and bothersome to maintain (insert + update, which would have required setting up a bounty for any insert).
2018-12-21Removes any use of arrays.Nathanael Sensfelder
2018-12-20...Nathanael Sensfelder
2018-12-15Seems to be working again.Nathanael Sensfelder
2018-12-15Get debug to okay the src files.Nathanael Sensfelder
2018-12-13...nsensfel
2018-12-03Working on "New Invasions"...nsensfel
2018-11-26...nsensfel
2018-11-15ID as strings.Nathanael Sensfelder
2018-11-08Makes roster updates work.Nathanael Sensfelder
2018-10-11Fixes map addition.Nathanael Sensfelder
2018-10-11(Broken) 'spe' to add new map to player.nsensfel
2018-10-11Woops, that isn't how gen_server:call works.nsensfel
2018-10-09(Broken) glyphs lists, not arrays...Nathanael Sensfelder
2018-10-05(Broken) Working on the addition of glyphs & their boards.nsensfel
2018-10-03(Broken) still working on it...nsensfel
2018-10-02Adds portraits as a data listing.nsensfel
2018-09-10character -> rosternsensfel
2018-09-08Send "disconnected" cmd if user failed cred check.Nathanael Sensfelder
This (currently) does not apply to the actual login page, but just to any other action that requires being logged in.
2018-09-04Adds plr_load.nsensfel
2018-08-30Changes the damage multiplier formula.nsensfel
2018-08-29Fixes small mixup.Nathanael Sensfelder
2018-08-29Updates TODOs, handles max health changes.nsensfel