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2019-06-05[Broken] Changing how actions are handled...nsensfel
2019-05-21Working on Attacks of Opportunity.Nathanael Sensfelder
2019-05-10Adds neighborhood generation function.Nathanael Sensfelder
2019-05-08Adds name generation function.Nathanael Sensfelder
2019-05-07Working on markers...nsensfel
2019-05-03Didn't add portraits from equipement w/ ataxia.nsensfel
2019-04-29Found why Dialyzer inferred type(), not either().Nathanael Sensfelder
2019-04-29Dialyzer error, compiles, some issues w/ client.nsensfel
Dialyzer says: bnt_join_battle.erl:103: The created fun has no local return bnt_join_battle.erl:122: The call shr_inventory:ataxia_add_equipment(shr_equipment:unresolved(),shr_inventory:type()) does not have an opaque term of type shr_equipment:type() as 1st argument bnt_join_battle.erl:310: Function repair_join_battle/6 will never be called shr_inventory:ataxia_add_equipment(shr_equipment:unresolved(),shr_inventory:type()) is defined, though... Still some hiccups with what is sent to the client.
2019-04-26Makes Dialyzer validate shared & battle.nsensfel
2019-04-25...Nathanael Sensfelder
2019-04-25...nsensfel
2019-04-23...nsensfel
2019-04-23Merge branch 'master' of dreamhost:~/repositories/git/tacticians-servernsensfel
2019-04-19...Nathanael Sensfelder
2019-04-19...nsensfel
2019-04-19[Broken] ...nsensfel
2019-04-19[Broken] Starting to add ataxia_set functions...nsensfel
2019-04-12...nsensfel
2019-04-04[Broken] ...nsensfel
2019-04-01[Broken] Refactoring...Nathanael Sensfelder
2019-02-27...nsensfel
2019-02-26...nsensfel
2019-02-18...Nathanael Sensfelder
2019-02-18...nsensfel
2019-02-15Markers/triggers, shr_tile -> shr_tile{,_instance}Nathanael Sensfelder
2019-02-15[Broken] ...nsensfel
2019-02-15Re-organizing shr_ structs.nsensfel
2019-02-15/{btl,map}_{map,location,direction}/shr_\2/nsensfel
2019-02-14error.m4d -> special.m4dnsensfel
2019-01-31Preparing for primary/secondary split.nsensfel
2019-01-30Moves Luck decay to the end of the turn.nsensfel
2019-01-29Looks good.nsensfel
2019-01-29Unstucks characters that are on 0% due to luck.nsensfel
I haven't tested this luck mechanism with medium or high chances actions yet.
2019-01-29Changes the luck mechanism.nsensfel
It's fairer than the previous version, but there's no way to recover if all characters' actions are set to 0% chance due to their luck. Maybe use (ActorLuck - TargetLuck) instead?
2019-01-28...Nathanael Sensfelder
2019-01-28Adding the luck mechanic...nsensfel
2019-01-24Woops, forgot that file.nsensfel
2019-01-18 Adds "GoTo" server reply.nsensfel
2019-01-17...Nathanael Sensfelder
2019-01-16...Nathanael Sensfelder
2019-01-16...Nathanael Sensfelder
2019-01-16...nsensfel
2019-01-09[BROKEN] Continuing to work on that bounty...nsensfel
2019-01-07Player maps & battles: lists -> orddicts.nsensfel
2019-01-04Still working on bounties & matchmaking...nsensfel
2019-01-04Removes 'id' field from ataxia entry values.nsensfel
While sometimes usefull as a way to retrieve the object's ID, they were both redundant (you can't get the object without its ID anyway) and bothersome to maintain (insert + update, which would have required setting up a bounty for any insert).
2018-12-21Removes any use of arrays.Nathanael Sensfelder
2018-12-20...Nathanael Sensfelder
2018-12-15Seems to be working again.Nathanael Sensfelder
2018-12-15Get debug to okay the src files.Nathanael Sensfelder