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2019-09-06Removes omnimods from glyph boards.nsensfel
2019-08-29...Nathanael Sensfelder
2019-08-19...Nathanael Sensfelder
2019-08-19Adds naive collection generator.Nathanael Sensfelder
2019-08-18Use blc_error in blc_{armor,weapon}.Nathanael Sensfelder
Dialyzer confuses me: shr_omnimods.erl:90: Overloaded contract for shr_omnimods:apply_coefficient_to_mods/2 has overlapping domains; such contracts are currently unsupported and are simply ignored shr_omnimods.erl:96: Overloaded contract for shr_omnimods:merge_mods/2 has overlapping domains; such contracts are currently unsupported and are simply ignored This seems to imply that shr_omnimods:damage_type_mods() and shr_omnimods:attribute_mods() overlap, which is not supposed to be the case.
2019-08-18...Nathanael Sensfelder
2019-08-15...Nathanael Sensfelder
2019-08-10Statistics -> Attributes.Nathanael Sensfelder
2019-06-14Makes it pass Dialyzer's checks again.attributes_removalNathanael Sensfelder
2019-06-12Adds more funs to handle map markers.Nathanael Sensfelder
Using map markers to handle attacks of opportunity appears to be a bad idea: while it does make their detection very cheap, this leads to having frequent (and rather large) updates to the markers.
2019-06-06Fixes some of the issues I've found.nsensfel
2019-06-05[Broken] Changing how actions are handled...nsensfel
2019-05-21Working on Attacks of Opportunity.Nathanael Sensfelder
2019-05-10Adds neighborhood generation function.Nathanael Sensfelder
2019-05-08Adds name generation function.Nathanael Sensfelder
2019-05-07Working on markers...nsensfel
2019-05-03Didn't add portraits from equipement w/ ataxia.nsensfel
2019-04-29Found why Dialyzer inferred type(), not either().Nathanael Sensfelder
2019-04-29Dialyzer error, compiles, some issues w/ client.nsensfel
Dialyzer says: bnt_join_battle.erl:103: The created fun has no local return bnt_join_battle.erl:122: The call shr_inventory:ataxia_add_equipment(shr_equipment:unresolved(),shr_inventory:type()) does not have an opaque term of type shr_equipment:type() as 1st argument bnt_join_battle.erl:310: Function repair_join_battle/6 will never be called shr_inventory:ataxia_add_equipment(shr_equipment:unresolved(),shr_inventory:type()) is defined, though... Still some hiccups with what is sent to the client.
2019-04-26Makes Dialyzer validate shared & battle.nsensfel
2019-04-25...Nathanael Sensfelder
2019-04-25...nsensfel
2019-04-23...nsensfel
2019-04-23Merge branch 'master' of dreamhost:~/repositories/git/tacticians-servernsensfel
2019-04-19...Nathanael Sensfelder
2019-04-19...nsensfel
2019-04-19[Broken] ...nsensfel
2019-04-19[Broken] Starting to add ataxia_set functions...nsensfel
2019-04-12...nsensfel
2019-04-04[Broken] ...nsensfel
2019-04-01[Broken] Refactoring...Nathanael Sensfelder
2019-02-27...nsensfel
2019-02-26...nsensfel
2019-02-18...Nathanael Sensfelder
2019-02-18...nsensfel
2019-02-15Markers/triggers, shr_tile -> shr_tile{,_instance}Nathanael Sensfelder
2019-02-15[Broken] ...nsensfel
2019-02-15Re-organizing shr_ structs.nsensfel
2019-02-15/{btl,map}_{map,location,direction}/shr_\2/nsensfel
2019-02-14error.m4d -> special.m4dnsensfel
2019-01-31Preparing for primary/secondary split.nsensfel
2019-01-30Moves Luck decay to the end of the turn.nsensfel
2019-01-29Looks good.nsensfel
2019-01-29Unstucks characters that are on 0% due to luck.nsensfel
I haven't tested this luck mechanism with medium or high chances actions yet.
2019-01-29Changes the luck mechanism.nsensfel
It's fairer than the previous version, but there's no way to recover if all characters' actions are set to 0% chance due to their luck. Maybe use (ActorLuck - TargetLuck) instead?
2019-01-28...Nathanael Sensfelder
2019-01-28Adding the luck mechanic...nsensfel
2019-01-24Woops, forgot that file.nsensfel
2019-01-18 Adds "GoTo" server reply.nsensfel
2019-01-17...Nathanael Sensfelder