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AgeCommit message (Collapse)Author
2019-06-14Makes it pass Dialyzer's checks again.attributes_removalNathanael Sensfelder
2019-06-12Adds more funs to handle map markers.Nathanael Sensfelder
Using map markers to handle attacks of opportunity appears to be a bad idea: while it does make their detection very cheap, this leads to having frequent (and rather large) updates to the markers.
2019-06-06Fixes some of the issues I've found.nsensfel
2019-06-05[Broken] Changing how actions are handled...nsensfel
2019-05-21Working on Attacks of Opportunity.Nathanael Sensfelder
2019-05-10Adds neighborhood generation function.Nathanael Sensfelder
2019-05-08Adds name generation function.Nathanael Sensfelder
2019-05-07Working on markers...nsensfel
2019-05-03Didn't add portraits from equipement w/ ataxia.nsensfel
2019-04-29Found why Dialyzer inferred type(), not either().Nathanael Sensfelder
2019-04-29Dialyzer error, compiles, some issues w/ client.nsensfel
Dialyzer says: bnt_join_battle.erl:103: The created fun has no local return bnt_join_battle.erl:122: The call shr_inventory:ataxia_add_equipment(shr_equipment:unresolved(),shr_inventory:type()) does not have an opaque term of type shr_equipment:type() as 1st argument bnt_join_battle.erl:310: Function repair_join_battle/6 will never be called shr_inventory:ataxia_add_equipment(shr_equipment:unresolved(),shr_inventory:type()) is defined, though... Still some hiccups with what is sent to the client.
2019-04-26Makes Dialyzer validate shared & battle.nsensfel
2019-04-25...Nathanael Sensfelder
2019-04-25...nsensfel
2019-04-23...nsensfel
2019-04-19...Nathanael Sensfelder
2019-04-19[Broken] ...nsensfel
2019-04-19[Broken] Starting to add ataxia_set functions...nsensfel
2019-04-12...nsensfel
2019-04-04[Broken] ...nsensfel
2019-04-01[Broken] Refactoring...Nathanael Sensfelder
2019-02-27...nsensfel
2019-02-18...nsensfel
2019-02-15Markers/triggers, shr_tile -> shr_tile{,_instance}Nathanael Sensfelder
2019-02-15[Broken] ...nsensfel
2019-02-15Re-organizing shr_ structs.nsensfel
2019-02-15/{btl,map}_{map,location,direction}/shr_\2/nsensfel
2019-02-14error.m4d -> special.m4dnsensfel
2019-01-31Preparing for primary/secondary split.nsensfel
2019-01-28...Nathanael Sensfelder
2019-01-24Woops, forgot that file.nsensfel
2019-01-17...Nathanael Sensfelder
2019-01-16...Nathanael Sensfelder
2019-01-16...Nathanael Sensfelder
2019-01-16...nsensfel
2019-01-09[BROKEN] Continuing to work on that bounty...nsensfel
2019-01-07Player maps & battles: lists -> orddicts.nsensfel
2019-01-04Removes 'id' field from ataxia entry values.nsensfel
While sometimes usefull as a way to retrieve the object's ID, they were both redundant (you can't get the object without its ID anyway) and bothersome to maintain (insert + update, which would have required setting up a bounty for any insert).
2018-12-21Removes any use of arrays.Nathanael Sensfelder
2018-12-20...Nathanael Sensfelder
2018-12-15Get debug to okay the src files.Nathanael Sensfelder
2018-12-13...nsensfel
2018-12-03Working on "New Invasions"...nsensfel
2018-11-26...nsensfel
2018-11-15ID as strings.Nathanael Sensfelder
2018-11-08Makes roster updates work.Nathanael Sensfelder
2018-10-11Fixes map addition.Nathanael Sensfelder
2018-10-11(Broken) 'spe' to add new map to player.nsensfel
2018-10-11Woops, that isn't how gen_server:call works.nsensfel
2018-10-09(Broken) glyphs lists, not arrays...Nathanael Sensfelder