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AgeCommit message (Collapse)Author
2019-01-16...Nathanael Sensfelder
2019-01-16...Nathanael Sensfelder
2019-01-16...nsensfel
2019-01-09[BROKEN] Continuing to work on that bounty...nsensfel
2019-01-07Player maps & battles: lists -> orddicts.nsensfel
2019-01-04Removes 'id' field from ataxia entry values.nsensfel
While sometimes usefull as a way to retrieve the object's ID, they were both redundant (you can't get the object without its ID anyway) and bothersome to maintain (insert + update, which would have required setting up a bounty for any insert).
2018-12-21Removes any use of arrays.Nathanael Sensfelder
2018-12-20...Nathanael Sensfelder
2018-12-15Get debug to okay the src files.Nathanael Sensfelder
2018-12-13...nsensfel
2018-12-03Working on "New Invasions"...nsensfel
2018-11-26...nsensfel
2018-11-15ID as strings.Nathanael Sensfelder
2018-11-08Makes roster updates work.Nathanael Sensfelder
2018-10-11Fixes map addition.Nathanael Sensfelder
2018-10-11(Broken) 'spe' to add new map to player.nsensfel
2018-10-11Woops, that isn't how gen_server:call works.nsensfel
2018-10-09(Broken) glyphs lists, not arrays...Nathanael Sensfelder
2018-10-05(Broken) Working on the addition of glyphs & their boards.nsensfel
2018-10-03(Broken) still working on it...nsensfel
2018-10-02Adds portraits as a data listing.nsensfel
2018-09-04Adds plr_load.nsensfel
2018-08-30Changes the damage multiplier formula.nsensfel
2018-08-29Fixes small mixup.Nathanael Sensfelder
2018-08-29Updates TODOs, handles max health changes.nsensfel
2018-08-29Updates btl_attack.erl, fixes small mistakes.nsensfel
2018-08-28Still propagating the changes...Nathanael Sensfelder
It'll require the attributes and statistics being recalculated every time a character is used, which isn't great. Can't exactly avoid it though: moving and changing weapon are both likely to alter them, and people rarely attack without doing one or the other.
2018-08-28Adds 'base' defense, applied to all damage types.Nathanael Sensfelder
Since it's applied to all damage types, 'base' defense points are much more valuable than defense points that are only applied when facing a specific element.
2018-08-28Fixes damage calculation.Nathanael Sensfelder
2018-08-28Forgot to send the new tile struct file...nsensfel
2018-08-28Adds the structure for omnimods, merges *_tile.erlnsensfel
2018-08-28Starting to add omnimods to the server.nsensfel
2018-08-24Adds module to update character.nsensfel
2018-08-24Working on the character editor...nsensfel
2018-08-10Adds some progress on user registration.Nathanael Sensfelder
2018-08-10Got login to work.Nathanael Sensfelder
2018-08-04Working on player accounts...Nathanael Sensfelder
2018-07-13Feels like I've forgotten those two files...nsensfel
2018-07-13Split data into tacticians-data.nsensfel
2018-07-11Separates read and write permissions.nsensfel
2018-07-11"sh_" -> "shr_".nsensfel
2018-06-27Slight armor buff.Nathanael Sensfelder
2018-06-27Balancing pass.Nathanael Sensfelder
2018-06-27Small changes in stats calculation.Nathanael Sensfelder
2018-06-21 Changes in max_health during battle are an issue.nsensfel
2018-06-18Possibly fixes negative number error, wrong range.Nathanael Sensfelder
But I apparently forgot a file in the last commit...
2018-06-08Replaces erlang:ceil by sh_math_util:ceil.nsensfel
So that I can run the server on the dev machines that somehow don't have erlang:ceil.
2018-06-08Takes armor benefits into account.nsensfel
2018-06-08Equipment penalties should not increase attributesnsensfel
2018-06-07add_{armor,weapon}, coefs, db stores stats.nsensfel