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Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-11 | "Battlemap" -> "Battle". | nsensfel | |
2018-07-03 | Avoids issues with dirty character turn data. | nsensfel | |
2018-07-03 | Having 'defeated' as a rank wouldn't be reversible. | nsensfel | |
2018-07-03 | Still working on those victory conditions... | nsensfel | |
Somehow, I got a commander killing their attacker through a parry, yet that led to the commander's player being eliminated. Both characters' health seemed to have taken the correct values in the DB, though... | |||
2018-07-02 | ... | nsensfel | |
2018-07-02 | Working on player defeats... | nsensfel | |
2018-07-01 | Preparing for player defeats... | Nathanael Sensfelder | |
2018-06-28 | Adds ranks, starting work on victory/defeat... | Nathanael Sensfelder | |
2018-06-22 | Fixes attackers never taking any damage. | nsensfel | |
2018-06-18 | Separates tiles from their icon images IDs. | nsensfel | |
The client has yet to be updated to support the new exchanges. | |||
2018-06-08 | Takes armor benefits into account. | nsensfel | |
2018-06-07 | add_{armor,weapon}, coefs, db stores stats. | nsensfel | |
2018-06-07 | Now it seems to work perfectly. | nsensfel | |
Getting both nodes to start made some unexpected issues about the hostnames appear, despite both using either "-name" or "-sname". | |||
2018-06-06 | ... | nsensfel | |
2018-06-06 | ... | nsensfel | |
2018-06-06 | Figuring out how to organize the src folder(s)... | nsensfel | |