summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2019-10-20...Nathanael Sensfelder
2019-10-14...Nathanael Sensfelder
2019-10-13Improves code presentation.Nathanael Sensfelder
2019-10-13...Nathanael Sensfelder
2019-10-12...Nathanael Sensfelder
2019-10-11...Nathanael Sensfelder
2019-10-11...nsensfel
2019-10-10...nsensfel
2019-10-09Still trying stuff out...nsensfel
2019-10-09...nsensfel
2019-10-08...Nathanael Sensfelder
2019-10-08...Nathanael Sensfelder
2019-10-08...nsensfel
2019-10-08Trying things...Nathanael Sensfelder
2019-09-10Transforms some "assert" into error throws.Nathanael Sensfelder
2019-08-10Statistics -> Attributes.Nathanael Sensfelder
2019-06-12[Untested] Adds handling of opportunity attacks.Nathanael Sensfelder
2019-06-07Normal attack crit multipler is 1.0, not 0.0.nsensfel
2019-06-06It compiles and mostly passes Dialyzer's tests.nsensfel
2019-06-06[Broken] ...nsensfel
2019-06-05[Broken] ...nsensfel
2019-06-05[Broken] Changing how actions are handled...nsensfel
2019-06-04...nsensfel
2019-06-04...Nathanael Sensfelder
2019-05-21Working on Attacks of Opportunity.Nathanael Sensfelder
2019-04-29Dialyzer error, compiles, some issues w/ client.nsensfel
Dialyzer says: bnt_join_battle.erl:103: The created fun has no local return bnt_join_battle.erl:122: The call shr_inventory:ataxia_add_equipment(shr_equipment:unresolved(),shr_inventory:type()) does not have an opaque term of type shr_equipment:type() as 1st argument bnt_join_battle.erl:310: Function repair_join_battle/6 will never be called shr_inventory:ataxia_add_equipment(shr_equipment:unresolved(),shr_inventory:type()) is defined, though... Still some hiccups with what is sent to the client.
2019-04-29...Nathanael Sensfelder
2019-04-26Makes Dialyzer validate shared & battle.nsensfel
2019-04-25...Nathanael Sensfelder
2019-04-25...nsensfel
2019-04-25Merging btl_character_turn_{data,update}...nsensfel
2019-04-24...nsensfel
2019-04-23...nsensfel
2019-04-23...nsensfel
2019-04-23...Nathanael Sensfelder
2019-04-19[Broken] ...nsensfel
2019-04-19[Broken] Starting to add ataxia_set functions...nsensfel
2019-04-12...nsensfel
2019-02-15Markers/triggers, shr_tile -> shr_tile{,_instance}Nathanael Sensfelder
2019-02-15/{btl,map}_{map,location,direction}/shr_\2/nsensfel
2019-02-14Constant luck attacks, only real actions mod lucknsensfel
2019-02-11Sends luck updates along w/ attacks.nsensfel
2019-01-29Looks good.nsensfel
2019-01-29Changes the luck mechanism.nsensfel
It's fairer than the previous version, but there's no way to recover if all characters' actions are set to 0% chance due to their luck. Maybe use (ActorLuck - TargetLuck) instead?
2019-01-28...Nathanael Sensfelder
2019-01-28Adding the luck mechanic...nsensfel
2019-01-18Looks like there are still issues with DB updates.nsensfel
Switching weapons does not work. In the little test I did, only one of their character got activated once the second player's turn started.
2019-01-18...Nathanael Sensfelder
2019-01-17Matchmaking still has serious issues...Nathanael Sensfelder
2019-01-17...nsensfel