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Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-21 | Working on Attacks of Opportunity. | Nathanael Sensfelder | |
2019-04-29 | Dialyzer error, compiles, some issues w/ client. | nsensfel | |
Dialyzer says: bnt_join_battle.erl:103: The created fun has no local return bnt_join_battle.erl:122: The call shr_inventory:ataxia_add_equipment(shr_equipment:unresolved(),shr_inventory:type()) does not have an opaque term of type shr_equipment:type() as 1st argument bnt_join_battle.erl:310: Function repair_join_battle/6 will never be called shr_inventory:ataxia_add_equipment(shr_equipment:unresolved(),shr_inventory:type()) is defined, though... Still some hiccups with what is sent to the client. | |||
2019-04-29 | ... | Nathanael Sensfelder | |
2019-04-26 | Makes Dialyzer validate shared & battle. | nsensfel | |
2019-04-25 | ... | Nathanael Sensfelder | |
2019-04-25 | ... | nsensfel | |
2019-04-25 | Merging btl_character_turn_{data,update}... | nsensfel | |
2019-04-24 | ... | nsensfel | |
2019-04-23 | ... | nsensfel | |
2019-04-23 | ... | nsensfel | |
2019-04-23 | ... | Nathanael Sensfelder | |
2019-04-19 | [Broken] ... | nsensfel | |
2019-04-19 | [Broken] Starting to add ataxia_set functions... | nsensfel | |
2019-04-12 | ... | nsensfel | |
2019-02-15 | Markers/triggers, shr_tile -> shr_tile{,_instance} | Nathanael Sensfelder | |
2019-02-15 | /{btl,map}_{map,location,direction}/shr_\2/ | nsensfel | |
2019-02-14 | Constant luck attacks, only real actions mod luck | nsensfel | |
2019-02-11 | Sends luck updates along w/ attacks. | nsensfel | |
2019-01-29 | Looks good. | nsensfel | |
2019-01-29 | Changes the luck mechanism. | nsensfel | |
It's fairer than the previous version, but there's no way to recover if all characters' actions are set to 0% chance due to their luck. Maybe use (ActorLuck - TargetLuck) instead? | |||
2019-01-28 | ... | Nathanael Sensfelder | |
2019-01-28 | Adding the luck mechanic... | nsensfel | |
2019-01-18 | Looks like there are still issues with DB updates. | nsensfel | |
Switching weapons does not work. In the little test I did, only one of their character got activated once the second player's turn started. | |||
2019-01-18 | ... | Nathanael Sensfelder | |
2019-01-17 | Matchmaking still has serious issues... | Nathanael Sensfelder | |
2019-01-17 | ... | nsensfel | |
2019-01-16 | ... | Nathanael Sensfelder | |
2019-01-04 | Removes 'id' field from ataxia entry values. | nsensfel | |
While sometimes usefull as a way to retrieve the object's ID, they were both redundant (you can't get the object without its ID anyway) and bothersome to maintain (insert + update, which would have required setting up a bounty for any insert). | |||
2019-01-03 | ... | nsensfel | |
2019-01-02 | Bounties? | Nathanael Sensfelder | |
Somehow, Dialyzer does not see the type issues with src/bounty/bnt_join_battle.erl, but there are btl_character and rst_character mix-ups. | |||
2018-12-21 | Removes any use of arrays. | Nathanael Sensfelder | |
2018-12-20 | ... | Nathanael Sensfelder | |
2018-12-14 | ... | nsensfel | |
2018-12-13 | [BROKEN] Still converting to Ataxia... | Nathanael Sensfelder | |
2018-12-10 | Working on the creation of invasions. | nsensfel | |
2018-11-15 | ID as strings. | Nathanael Sensfelder | |
2018-10-05 | (Broken) make debug says it's alright. | Nathanael Sensfelder | |
2018-10-03 | (Broken) still working on it... | nsensfel | |
2018-10-02 | (Breaks compilation) Working on battle creation... | nsensfel | |
2018-10-01 | Working on battle generation. | nsensfel | |
2018-09-26 | Takes stats based damage modifier into account. | nsensfel | |
2018-09-07 | Change turns to (move?.(attack+switch_wp)?) | nsensfel | |
2018-08-29 | Still working on it... | nsensfel | |
2018-08-29 | Updates btl_attack.erl, fixes small mistakes. | nsensfel | |
2018-08-28 | Still propagating the changes... | Nathanael Sensfelder | |
It'll require the attributes and statistics being recalculated every time a character is used, which isn't great. Can't exactly avoid it though: moving and changing weapon are both likely to alter them, and people rarely attack without doing one or the other. | |||
2018-08-28 | Adds the structure for omnimods, merges *_tile.erl | nsensfel | |
2018-08-28 | Starting to add omnimods to the server. | nsensfel | |
2018-08-03 | Updates to the new tile format (again). | Nathanael Sensfelder | |
2018-08-03 | Introduces tile families and depths. | Nathanael Sensfelder | |
2018-08-02 | Getting the map editor up to date... | Nathanael Sensfelder | |