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Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-23 | ... | nsensfel | |
2019-10-21 | Update for Ataxia. | Nathanael Sensfelder | |
2019-10-11 | ... | nsensfel | |
2019-06-07 | Normal attack crit multipler is 1.0, not 0.0. | nsensfel | |
2019-06-06 | [Broken] ... | nsensfel | |
2019-06-05 | [Broken] Changing how actions are handled... | nsensfel | |
2019-06-04 | ... | nsensfel | |
2019-06-04 | ... | Nathanael Sensfelder | |
2019-04-24 | ... | nsensfel | |
2019-02-14 | Constant luck attacks, only real actions mod luck | nsensfel | |
2019-01-29 | Looks good. | nsensfel | |
2019-01-29 | Changes the luck mechanism. | nsensfel | |
It's fairer than the previous version, but there's no way to recover if all characters' actions are set to 0% chance due to their luck. Maybe use (ActorLuck - TargetLuck) instead? | |||
2019-01-28 | ... | Nathanael Sensfelder | |
2019-01-28 | Adding the luck mechanic... | nsensfel | |
2018-09-26 | Takes stats based damage modifier into account. | nsensfel | |
2018-08-29 | Still working on it... | nsensfel | |
2018-08-29 | Updates btl_attack.erl, fixes small mistakes. | nsensfel | |
2018-07-11 | "sh_" -> "shr_". | nsensfel | |
2018-07-11 | "Battlemap" -> "Battle". | nsensfel | |