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2019-06-06[Broken] ...nsensfel
2019-06-06[Broken] ...nsensfel
2019-06-06[Broken] ...nsensfel
2019-06-05[Broken] ...nsensfel
2019-06-05[Broken] Changing how actions are handled...nsensfel
2019-06-04...nsensfel
2019-06-04...Nathanael Sensfelder
2019-05-21Working on Attacks of Opportunity.Nathanael Sensfelder
2019-04-29Dialyzer error, compiles, some issues w/ client.nsensfel
Dialyzer says: bnt_join_battle.erl:103: The created fun has no local return bnt_join_battle.erl:122: The call shr_inventory:ataxia_add_equipment(shr_equipment:unresolved(),shr_inventory:type()) does not have an opaque term of type shr_equipment:type() as 1st argument bnt_join_battle.erl:310: Function repair_join_battle/6 will never be called shr_inventory:ataxia_add_equipment(shr_equipment:unresolved(),shr_inventory:type()) is defined, though... Still some hiccups with what is sent to the client.
2019-04-29...Nathanael Sensfelder
2019-04-26Makes Dialyzer validate shared & battle.nsensfel
2019-04-25...Nathanael Sensfelder
2019-04-25...nsensfel
2019-04-25Merging btl_character_turn_{data,update}...nsensfel
2019-04-24...nsensfel
2019-02-15Markers/triggers, shr_tile -> shr_tile{,_instance}Nathanael Sensfelder
2019-02-15/{btl,map}_{map,location,direction}/shr_\2/nsensfel
2019-02-14Constant luck attacks, only real actions mod lucknsensfel
2019-02-11Sends luck updates along w/ attacks.nsensfel
2019-01-30Moves Luck decay to the end of the turn.nsensfel
2019-01-29Changes the luck mechanism.nsensfel
It's fairer than the previous version, but there's no way to recover if all characters' actions are set to 0% chance due to their luck. Maybe use (ActorLuck - TargetLuck) instead?
2019-01-28...Nathanael Sensfelder
2019-01-28Adding the luck mechanic...nsensfel
2019-01-23Isolates Yaws from the code base.nsensfel
2019-01-23Cleaning up a bit...nsensfel