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2019-02-15Markers/triggers, shr_tile -> shr_tile{,_instance}Nathanael Sensfelder
2019-02-15/{btl,map}_{map,location,direction}/shr_\2/nsensfel
2019-02-14Constant luck attacks, only real actions mod lucknsensfel
2019-02-11Sends luck updates along w/ attacks.nsensfel
2019-01-30Moves Luck decay to the end of the turn.nsensfel
2019-01-29Changes the luck mechanism.nsensfel
It's fairer than the previous version, but there's no way to recover if all characters' actions are set to 0% chance due to their luck. Maybe use (ActorLuck - TargetLuck) instead?
2019-01-28...Nathanael Sensfelder
2019-01-28Adding the luck mechanic...nsensfel
2019-01-23Isolates Yaws from the code base.nsensfel
2019-01-23Cleaning up a bit...nsensfel