summaryrefslogtreecommitdiff |
Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-05 | [Broken] Changing how actions are handled... | nsensfel | |
2019-06-04 | ... | nsensfel | |
2019-06-04 | ... | Nathanael Sensfelder | |
2019-05-21 | Working on Attacks of Opportunity. | Nathanael Sensfelder | |
2019-04-29 | Dialyzer error, compiles, some issues w/ client. | nsensfel | |
Dialyzer says: bnt_join_battle.erl:103: The created fun has no local return bnt_join_battle.erl:122: The call shr_inventory:ataxia_add_equipment(shr_equipment:unresolved(),shr_inventory:type()) does not have an opaque term of type shr_equipment:type() as 1st argument bnt_join_battle.erl:310: Function repair_join_battle/6 will never be called shr_inventory:ataxia_add_equipment(shr_equipment:unresolved(),shr_inventory:type()) is defined, though... Still some hiccups with what is sent to the client. | |||
2019-04-29 | ... | Nathanael Sensfelder | |
2019-04-26 | Makes Dialyzer validate shared & battle. | nsensfel | |
2019-04-25 | ... | Nathanael Sensfelder | |
2019-04-25 | ... | nsensfel | |
2019-04-25 | Merging btl_character_turn_{data,update}... | nsensfel | |
2019-04-24 | ... | nsensfel | |
2019-02-15 | Markers/triggers, shr_tile -> shr_tile{,_instance} | Nathanael Sensfelder | |
2019-02-15 | /{btl,map}_{map,location,direction}/shr_\2/ | nsensfel | |
2019-02-14 | Constant luck attacks, only real actions mod luck | nsensfel | |
2019-02-11 | Sends luck updates along w/ attacks. | nsensfel | |
2019-01-30 | Moves Luck decay to the end of the turn. | nsensfel | |
2019-01-29 | Changes the luck mechanism. | nsensfel | |
It's fairer than the previous version, but there's no way to recover if all characters' actions are set to 0% chance due to their luck. Maybe use (ActorLuck - TargetLuck) instead? | |||
2019-01-28 | ... | Nathanael Sensfelder | |
2019-01-28 | Adding the luck mechanic... | nsensfel | |
2019-01-23 | Isolates Yaws from the code base. | nsensfel | |
2019-01-23 | Cleaning up a bit... | nsensfel | |