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Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-11 | "Battlemap" -> "Battle". | nsensfel | |
2018-07-04 | Revert "See [master 80bac96] on the client's rep." | nsensfel | |
This reverts commit be5f65c7acdc30851bd19a6f3b0f12b94d6a6ff8. Okay, looks like it's caused by the fact that "-ceiling(X) =/= ceiling(-X)". Woops. | |||
2018-07-04 | See [master 80bac96] on the client's rep. | nsensfel | |
2018-07-03 | Avoids issues with dirty character turn data. | nsensfel | |
2018-07-03 | Having 'defeated' as a rank wouldn't be reversible. | nsensfel | |
2018-07-03 | Fixes parries. | nsensfel | |
2018-07-03 | Still working on those victory conditions... | nsensfel | |
Somehow, I got a commander killing their attacker through a parry, yet that led to the commander's player being eliminated. Both characters' health seemed to have taken the correct values in the DB, though... | |||
2018-07-02 | Fixes next player turn calculation. | nsensfel | |
2018-07-02 | ... | nsensfel | |
2018-07-02 | Working on player defeats... | nsensfel | |
2018-07-01 | Preparing for player defeats... | Nathanael Sensfelder | |
2018-06-28 | Adds ranks, starting work on victory/defeat... | Nathanael Sensfelder | |
2018-06-27 | Slight armor buff. | Nathanael Sensfelder | |
2018-06-27 | Balancing pass. | Nathanael Sensfelder | |
2018-06-27 | Small changes in stats calculation. | Nathanael Sensfelder | |
2018-06-22 | Fixes attackers never taking any damage. | nsensfel | |
2018-06-22 | Removes obsolete sanity checks. | nsensfel | |
2018-06-21 | Changes in max_health during battle are an issue. | nsensfel | |
2018-06-20 | Allows negative current_health. | nsensfel | |
2018-06-19 | Obstructed tiles are 'occupied', not 'oob'. | nsensfel | |
2018-06-19 | Fixes command order, tiles data. | nsensfel | |
2018-06-19 | Adds missing file. | nsensfel | |
2018-06-18 | Possibly fixes negative number error, wrong range. | Nathanael Sensfelder | |
But I apparently forgot a file in the last commit... | |||
2018-06-18 | Separates tiles from their icon images IDs. | nsensfel | |
The client has yet to be updated to support the new exchanges. | |||
2018-06-18 | Uses the new watery tiles. | nsensfel | |
2018-06-16 | Directly uses integers for indexes. | nsensfel | |
2018-06-15 | Uses the existing tiles to make a demo map. | nsensfel | |
2018-06-08 | Replaces erlang:ceil by sh_math_util:ceil. | nsensfel | |
So that I can run the server on the dev machines that somehow don't have erlang:ceil. | |||
2018-06-08 | Takes armor benefits into account. | nsensfel | |
2018-06-08 | Equipment penalties should not increase attributes | nsensfel | |
2018-06-07 | Woops, forgot to actually send the new stuff. | nsensfel | |
2018-06-07 | add_{armor,weapon}, coefs, db stores stats. | nsensfel | |
2018-06-07 | Adding server-side armors data. | nsensfel | |
Will remove weapon and armor data from the client, as the relevant equipment's data will be sent by load_state queries. | |||
2018-06-07 | Now it seems to work perfectly. | nsensfel | |
Getting both nodes to start made some unexpected issues about the hostnames appear, despite both using either "-name" or "-sname". | |||
2018-06-06 | ... it actually seems to work rather well.reorganizing | Nathanael Sensfelder | |
Quite a lot of missing db_query:op() though. | |||
2018-06-06 | ... | nsensfel | |
2018-06-06 | ... | nsensfel | |
2018-06-06 | Figuring out how to organize the src folder(s)... | nsensfel | |
2018-06-05 | Kind of hacked around to get the db working. | nsensfel | |
It does seem to work, though. | |||
2018-06-05 | Has the DB run as a separate node. | nsensfel | |
I am still figuring out how Erlang handles node connections... It would seem that spawn(NODE, ...) automatically initiates the connection to NODE (i.e. no need to use net_kernel:connect_node before). | |||
2018-06-04 | Analysis of 'db' -> crash. Always a good sign... | nsensfel | |
2018-06-04 | Still working on it... | nsensfel | |
2018-06-04 | Starting to work on the DB implementation. | nsensfel | |
2018-05-30 | Looking into dynamically updated records/tuples. | nsensfel | |
So far, the plan is for the DB to not even know what it's storing. Instead, it trusts the queries to know what they are accessing (using record fields positions with erlang:setelement and such). That might turn out to be a terrible idea, though. | |||
2018-06-01 | Preparing to add actual DBs... | nsensfel | |
2018-05-28 | Ensures required headers are present. | nsensfel | |
2018-05-11 | Fixes arg order, JSON encodes timeline elements.code-improvements | Nathanael Sensfelder | |
2018-05-11 | Updates how the random battle is generated. | Nathanael Sensfelder | |
2018-05-11 | Fusing character & character_instances. | Nathanael Sensfelder | |
2018-05-11 | Passes Dialyzer's checks once again. | Nathanael Sensfelder | |