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Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-29 | Updates TODOs, handles max health changes. | nsensfel | |
2018-08-29 | Still working on it... | nsensfel | |
2018-08-29 | Updates btl_attack.erl, fixes small mistakes. | nsensfel | |
2018-08-28 | Still propagating the changes... | Nathanael Sensfelder | |
It'll require the attributes and statistics being recalculated every time a character is used, which isn't great. Can't exactly avoid it though: moving and changing weapon are both likely to alter them, and people rarely attack without doing one or the other. | |||
2018-08-28 | Adds 'base' defense, applied to all damage types. | Nathanael Sensfelder | |
Since it's applied to all damage types, 'base' defense points are much more valuable than defense points that are only applied when facing a specific element. | |||
2018-08-28 | Fixes damage calculation. | Nathanael Sensfelder | |
2018-08-28 | Forgot to send the new tile struct file... | nsensfel | |
2018-08-28 | Adds the structure for omnimods, merges *_tile.erl | nsensfel | |
2018-08-28 | Starting to add omnimods to the server. | nsensfel | |
2018-08-24 | Adds module to update character. | nsensfel | |
2018-08-24 | Working on the character editor... | nsensfel | |
2018-08-10 | Woops, better pay attention to character case. | Nathanael Sensfelder | |
2018-08-10 | Adds some progress on user registration. | Nathanael Sensfelder | |
2018-08-10 | Got login to work. | Nathanael Sensfelder | |
2018-08-04 | Working on player accounts... | Nathanael Sensfelder | |
2018-08-04 | Make use of the new format for the default battle | Nathanael Sensfelder | |
2018-08-04 | Lets the user save their map. | Nathanael Sensfelder | |
2018-08-03 | Updates to the new tile format (again). | Nathanael Sensfelder | |
2018-08-03 | Got it to work and look okay. Only for map-editor.map-handler | Nathanael Sensfelder | |
2018-08-03 | Introduces tile families and depths. | Nathanael Sensfelder | |
2018-08-02 | Getting the map editor up to date... | Nathanael Sensfelder | |
2018-08-02 | Moves to the new tile format. | Nathanael Sensfelder | |
2018-07-13 | Feels like I've forgotten those two files... | nsensfel | |
2018-07-13 | Split data into tacticians-data. | nsensfel | |
2018-07-12 | The map editor now displays its map correctly. | Nathanael Sensfelder | |
2018-07-12 | Starting to use m4 for the data... | nsensfel | |
2018-07-12 | Got it to load the map (full of "error" tiles). | nsensfel | |
2018-07-12 | 'tis always better with the missing files. | nsensfel | |
2018-07-12 | Shared sec. module, some renammings. | nsensfel | |
2018-07-12 | Starting work on the Map handler... | Nathanael Sensfelder | |
2018-07-11 | Separates read and write permissions. | nsensfel | |
2018-07-11 | "sh_" -> "shr_". | nsensfel | |
2018-07-11 | "Battlemap" -> "Battle". | nsensfel | |
2018-07-04 | Revert "See [master 80bac96] on the client's rep." | nsensfel | |
This reverts commit be5f65c7acdc30851bd19a6f3b0f12b94d6a6ff8. Okay, looks like it's caused by the fact that "-ceiling(X) =/= ceiling(-X)". Woops. | |||
2018-07-04 | See [master 80bac96] on the client's rep. | nsensfel | |
2018-07-03 | Avoids issues with dirty character turn data. | nsensfel | |
2018-07-03 | Having 'defeated' as a rank wouldn't be reversible. | nsensfel | |
2018-07-03 | Fixes parries. | nsensfel | |
2018-07-03 | Still working on those victory conditions... | nsensfel | |
Somehow, I got a commander killing their attacker through a parry, yet that led to the commander's player being eliminated. Both characters' health seemed to have taken the correct values in the DB, though... | |||
2018-07-02 | Fixes next player turn calculation. | nsensfel | |
2018-07-02 | ... | nsensfel | |
2018-07-02 | Working on player defeats... | nsensfel | |
2018-07-01 | Preparing for player defeats... | Nathanael Sensfelder | |
2018-06-28 | Adds ranks, starting work on victory/defeat... | Nathanael Sensfelder | |
2018-06-27 | Slight armor buff. | Nathanael Sensfelder | |
2018-06-27 | Balancing pass. | Nathanael Sensfelder | |
2018-06-27 | Small changes in stats calculation. | Nathanael Sensfelder | |
2018-06-22 | Fixes attackers never taking any damage. | nsensfel | |
2018-06-22 | Removes obsolete sanity checks. | nsensfel | |
2018-06-21 | Changes in max_health during battle are an issue. | nsensfel | |