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AgeCommit message (Collapse)Author
2018-08-02Moves to the new tile format.Nathanael Sensfelder
2018-07-13Feels like I've forgotten those two files...nsensfel
2018-07-13Split data into tacticians-data.nsensfel
2018-07-12The map editor now displays its map correctly.Nathanael Sensfelder
2018-07-12Starting to use m4 for the data...nsensfel
2018-07-12Got it to load the map (full of "error" tiles).nsensfel
2018-07-12'tis always better with the missing files.nsensfel
2018-07-12Shared sec. module, some renammings.nsensfel
2018-07-12Starting work on the Map handler...Nathanael Sensfelder
2018-07-11Separates read and write permissions.nsensfel
2018-07-11"sh_" -> "shr_".nsensfel
2018-07-11"Battlemap" -> "Battle".nsensfel
2018-07-04Revert "See [master 80bac96] on the client's rep."nsensfel
This reverts commit be5f65c7acdc30851bd19a6f3b0f12b94d6a6ff8. Okay, looks like it's caused by the fact that "-ceiling(X) =/= ceiling(-X)". Woops.
2018-07-04See [master 80bac96] on the client's rep.nsensfel
2018-07-03Avoids issues with dirty character turn data.nsensfel
2018-07-03Having 'defeated' as a rank wouldn't be reversible.nsensfel
2018-07-03Fixes parries.nsensfel
2018-07-03Still working on those victory conditions...nsensfel
Somehow, I got a commander killing their attacker through a parry, yet that led to the commander's player being eliminated. Both characters' health seemed to have taken the correct values in the DB, though...
2018-07-02Fixes next player turn calculation.nsensfel
2018-07-02...nsensfel
2018-07-02Working on player defeats...nsensfel
2018-07-01Preparing for player defeats...Nathanael Sensfelder
2018-06-28Adds ranks, starting work on victory/defeat...Nathanael Sensfelder
2018-06-27Slight armor buff.Nathanael Sensfelder
2018-06-27Balancing pass.Nathanael Sensfelder
2018-06-27Small changes in stats calculation.Nathanael Sensfelder
2018-06-22Fixes attackers never taking any damage.nsensfel
2018-06-22Removes obsolete sanity checks.nsensfel
2018-06-21 Changes in max_health during battle are an issue.nsensfel
2018-06-20Allows negative current_health.nsensfel
2018-06-19Obstructed tiles are 'occupied', not 'oob'.nsensfel
2018-06-19Fixes command order, tiles data.nsensfel
2018-06-19Adds missing file.nsensfel
2018-06-18Possibly fixes negative number error, wrong range.Nathanael Sensfelder
But I apparently forgot a file in the last commit...
2018-06-18Separates tiles from their icon images IDs.nsensfel
The client has yet to be updated to support the new exchanges.
2018-06-18Uses the new watery tiles.nsensfel
2018-06-16Directly uses integers for indexes.nsensfel
2018-06-15Uses the existing tiles to make a demo map.nsensfel
2018-06-08Replaces erlang:ceil by sh_math_util:ceil.nsensfel
So that I can run the server on the dev machines that somehow don't have erlang:ceil.
2018-06-08Takes armor benefits into account.nsensfel
2018-06-08Equipment penalties should not increase attributesnsensfel
2018-06-07Woops, forgot to actually send the new stuff.nsensfel
2018-06-07add_{armor,weapon}, coefs, db stores stats.nsensfel
2018-06-07Adding server-side armors data.nsensfel
Will remove weapon and armor data from the client, as the relevant equipment's data will be sent by load_state queries.
2018-06-07Now it seems to work perfectly.nsensfel
Getting both nodes to start made some unexpected issues about the hostnames appear, despite both using either "-name" or "-sname".
2018-06-06... it actually seems to work rather well.reorganizingNathanael Sensfelder
Quite a lot of missing db_query:op() though.
2018-06-06...nsensfel
2018-06-06...nsensfel
2018-06-06Figuring out how to organize the src folder(s)...nsensfel
2018-06-05Kind of hacked around to get the db working.nsensfel
It does seem to work, though.