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AgeCommit message (Collapse)Author
2019-04-26Makes Dialyzer validate shared & battle.nsensfel
2019-04-25...Nathanael Sensfelder
2019-04-25...nsensfel
2019-04-25Merging btl_character_turn_{data,update}...nsensfel
2019-04-24...nsensfel
2019-04-23...nsensfel
2019-04-23...nsensfel
2019-04-23Merge branch 'master' of dreamhost:~/repositories/git/tacticians-servernsensfel
2019-04-23...Nathanael Sensfelder
2019-04-19...Nathanael Sensfelder
2019-04-19...nsensfel
2019-04-19[Broken] ...nsensfel
2019-04-19[Broken] Starting to add ataxia_set functions...nsensfel
2019-04-12...nsensfel
2019-04-04[Broken] ...nsensfel
2019-04-01[Broken] Refactoring...Nathanael Sensfelder
2019-02-27...nsensfel
2019-02-26...nsensfel
2019-02-18...Nathanael Sensfelder
2019-02-18...nsensfel
2019-02-15Markers/triggers, shr_tile -> shr_tile{,_instance}Nathanael Sensfelder
2019-02-15[Broken] ...nsensfel
2019-02-15Re-organizing shr_ structs.nsensfel
2019-02-15/{btl,map}_{map,location,direction}/shr_\2/nsensfel
2019-02-14error.m4d -> special.m4dnsensfel
2019-02-14Constant luck attacks, only real actions mod lucknsensfel
2019-02-14Sends player data when loading battle.nsensfel
2019-02-11Sends luck updates along w/ attacks.nsensfel
2019-01-31Preparing for primary/secondary split.nsensfel
2019-01-30Moves Luck decay to the end of the turn.nsensfel
2019-01-29Looks good.nsensfel
2019-01-29Unstucks characters that are on 0% due to luck.nsensfel
I haven't tested this luck mechanism with medium or high chances actions yet.
2019-01-29Changes the luck mechanism.nsensfel
It's fairer than the previous version, but there's no way to recover if all characters' actions are set to 0% chance due to their luck. Maybe use (ActorLuck - TargetLuck) instead?
2019-01-28...Nathanael Sensfelder
2019-01-28Adding the luck mechanic...nsensfel
2019-01-24Woops, forgot that file.nsensfel
2019-01-23Isolates Yaws from the code base.nsensfel
2019-01-23Cleaning up a bit...nsensfel
2019-01-21Makes email truly optional.Nathanael Sensfelder
2019-01-18 Adds "GoTo" server reply.nsensfel
2019-01-18The two aforementioned issues are fixed.nsensfel
2019-01-18Looks like there are still issues with DB updates.nsensfel
Switching weapons does not work. In the little test I did, only one of their character got activated once the second player's turn started.
2019-01-18...Nathanael Sensfelder
2019-01-17...Nathanael Sensfelder
2019-01-17Matchmaking still has serious issues...Nathanael Sensfelder
2019-01-17Should fix weapon issue.Nathanael Sensfelder
2019-01-17...nsensfel
2019-01-17Solves the permission issue with the battles.nsensfel
2019-01-17...Nathanael Sensfelder
2019-01-17Adds Ataxia to the list of dependenciesNathanael Sensfelder