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Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-05 | [Broken] ... | nsensfel | |
2019-06-05 | [Broken] Changing how actions are handled... | nsensfel | |
2019-06-04 | ... | nsensfel | |
2019-06-04 | ... | Nathanael Sensfelder | |
2019-05-21 | Working on Attacks of Opportunity. | Nathanael Sensfelder | |
2019-05-20 | Skills on tiles. | Nathanael Sensfelder | |
2019-05-10 | Adds neighborhood generation function. | Nathanael Sensfelder | |
2019-05-08 | Adds name generation function. | Nathanael Sensfelder | |
2019-05-07 | Working on markers... | nsensfel | |
2019-05-03 | Fixes invalid test of already occupied location. | nsensfel | |
2019-05-03 | Didn't add portraits from equipement w/ ataxia. | nsensfel | |
2019-05-03 | Merge branch 'master' of dreamhost:~/repositories/git/tacticians-server | nsensfel | |
2019-05-03 | Fixes client/server JSON mismatch. | nsensfel | |
2019-04-29 | Found why Dialyzer inferred type(), not either(). | Nathanael Sensfelder | |
2019-04-29 | Dialyzer error, compiles, some issues w/ client. | nsensfel | |
Dialyzer says: bnt_join_battle.erl:103: The created fun has no local return bnt_join_battle.erl:122: The call shr_inventory:ataxia_add_equipment(shr_equipment:unresolved(),shr_inventory:type()) does not have an opaque term of type shr_equipment:type() as 1st argument bnt_join_battle.erl:310: Function repair_join_battle/6 will never be called shr_inventory:ataxia_add_equipment(shr_equipment:unresolved(),shr_inventory:type()) is defined, though... Still some hiccups with what is sent to the client. | |||
2019-04-29 | ... | Nathanael Sensfelder | |
2019-04-26 | ... | nsensfel | |
2019-04-26 | Makes Dialyzer validate shared & battle. | nsensfel | |
2019-04-25 | ... | Nathanael Sensfelder | |
2019-04-25 | ... | nsensfel | |
2019-04-25 | Merging btl_character_turn_{data,update}... | nsensfel | |
2019-04-24 | ... | nsensfel | |
2019-04-23 | ... | nsensfel | |
2019-04-23 | ... | nsensfel | |
2019-04-23 | Merge branch 'master' of dreamhost:~/repositories/git/tacticians-server | nsensfel | |
2019-04-23 | ... | Nathanael Sensfelder | |
2019-04-19 | ... | Nathanael Sensfelder | |
2019-04-19 | ... | nsensfel | |
2019-04-19 | [Broken] ... | nsensfel | |
2019-04-19 | [Broken] Starting to add ataxia_set functions... | nsensfel | |
2019-04-12 | ... | nsensfel | |
2019-04-04 | [Broken] ... | nsensfel | |
2019-04-01 | [Broken] Refactoring... | Nathanael Sensfelder | |
2019-02-27 | ... | nsensfel | |
2019-02-26 | ... | nsensfel | |
2019-02-18 | ... | Nathanael Sensfelder | |
2019-02-18 | ... | nsensfel | |
2019-02-15 | Markers/triggers, shr_tile -> shr_tile{,_instance} | Nathanael Sensfelder | |
2019-02-15 | [Broken] ... | nsensfel | |
2019-02-15 | Re-organizing shr_ structs. | nsensfel | |
2019-02-15 | /{btl,map}_{map,location,direction}/shr_\2/ | nsensfel | |
2019-02-14 | error.m4d -> special.m4d | nsensfel | |
2019-02-14 | Constant luck attacks, only real actions mod luck | nsensfel | |
2019-02-14 | Sends player data when loading battle. | nsensfel | |
2019-02-11 | Sends luck updates along w/ attacks. | nsensfel | |
2019-01-31 | Preparing for primary/secondary split. | nsensfel | |
2019-01-30 | Moves Luck decay to the end of the turn. | nsensfel | |
2019-01-29 | Looks good. | nsensfel | |
2019-01-29 | Unstucks characters that are on 0% due to luck. | nsensfel | |
I haven't tested this luck mechanism with medium or high chances actions yet. | |||
2019-01-29 | Changes the luck mechanism. | nsensfel | |
It's fairer than the previous version, but there's no way to recover if all characters' actions are set to 0% chance due to their luck. Maybe use (ActorLuck - TargetLuck) instead? |