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Diffstat (limited to 'www/handler/battlemap')
-rw-r--r--www/handler/battlemap/character_turn.yaws150
1 files changed, 122 insertions, 28 deletions
diff --git a/www/handler/battlemap/character_turn.yaws b/www/handler/battlemap/character_turn.yaws
index 83a3570..2b3f818 100644
--- a/www/handler/battlemap/character_turn.yaws
+++ b/www/handler/battlemap/character_turn.yaws
@@ -12,6 +12,21 @@
target_id
}
).
+-record
+(
+ query_state,
+ {
+ input,
+ battlemap,
+ battlemap_inst,
+ main_char,
+ main_char_inst,
+ main_char_new_loc,
+ target_char,
+ target_char_inst
+ }
+).
+
-include("/my/src/tacticians-server/src/timed_cache_data.hrl").
@@ -28,54 +43,133 @@ parse_input (Req) ->
target_id = maps:get(<<"target_id">>, JSONReqMap)
}.
-handle (Req) ->
- %%%% Parse
- Input = parse_input(Req),
- %%%% Fetch
+fetch_data (Input) ->
Battlemap = timed_cache:fetch(battlemap_db, Input#input.battlemap_id),
- BattlemapInstance =
+ BattlemapInst =
timed_cache:fetch
(
battlemap_instance_db,
<<"0">>
),
- Character = timed_cache:fetch(character_db, Input#input.char_id),
- CharInst =
+ MainChar = timed_cache:fetch(character_db, Input#input.char_id),
+ MainCharInst =
battlemap_instance:get_char_instance
(
- BattlemapInstance,
+ BattlemapInst,
Input#input.char_id
),
- %%%% Calc
+ case Input#input.target_id of
+ <<"">> ->
+ TargetChar = nothing,
+ TargetCharInst = nothing;
+
+ TargetID ->
+ TargetChar = timed_cache:fetch(character_db, TargetID),
+ TargetCharInst =
+ battlemap_instance:get_char_instance
+ (
+ BattlemapInst,
+ TargetID
+ )
+ end,
+ #query_state
+ {
+ input = Input,
+ battlemap = Battlemap,
+ battlemap_inst = BattlemapInst,
+ main_char = MainChar,
+ main_char_inst = MainCharInst,
+ main_char_new_loc = nothing,
+ target_char = TargetChar,
+ target_char_inst = TargetCharInst
+ }.
+
+assert_main_char_can_be_used (QueryState) ->
+ false = character_instance:is_dead(QueryState#query_state.main_char_inst),
true =
battlemap_instance:can_play_char_instance
(
- BattlemapInstance,
- Input#input.player_id,
- Input#input.char_id
- ),
+ QueryState#query_state.battlemap_inst,
+ QueryState#query_state.input#input.player_id,
+ QueryState#query_state.input#input.char_id
+ ).
+
+handle_main_char_movement (QueryState) ->
{X, Y} =
battlemap:cross
(
- Battlemap,
- character_instance:get_location(CharInst),
- character:get_movement_points(Character),
- Input#input.path,
- battlemap_instance:get_char_instances(BattlemapInstance)
+ QueryState#query_state.battlemap,
+ character_instance:get_location(QueryState#query_state.main_char_inst),
+ character:get_movement_points(QueryState#query_state.main_char),
+ QueryState#query_state.input#input.path,
+ battlemap_instance:get_char_instances
+ (
+ QueryState#query_state.battlemap_inst
+ )
),
- NewBattlemapInstance =
- battlemap_instance:set_char_instance
- (
- battlemap_instance:post_play_char_instance
+ QueryState#query_state
+ {
+ battlemap_inst =
+ battlemap_instance:set_char_instance
(
- BattlemapInstance,
- Input#input.char_id
+ battlemap_instance:post_play_char_instance
+ (
+ QueryState#query_state.battlemap_inst,
+ QueryState#query_state.input#input.char_id
+ ),
+ QueryState#query_state.input#input.char_id,
+ character_instance:set_location
+ (
+ QueryState#query_state.main_char_inst,
+ X,
+ Y
+ )
),
- Input#input.char_id,
- character_instance:set_location(CharInst, X, Y)
- ),
+ main_char_new_loc = {X, Y}
+ }.
+
+handle_target (QueryState)
+ when (QueryState#query_state.target_char_inst == nothing) ->
+ QueryState;
+handle_target (QueryState) ->
+ TargetLoc =
+ character_instance:get_location(QueryState#query_state.main_char_inst),
+ Dist =
+ battlemap:dist(QueryState#query_state.main_char_new_loc, TargetLoc),
+ true =
+ (Dist =< character:get_attack_range(QueryState#query_state.main_char)),
+ %% TODO: test for (and handle) riposte.
+ QueryState#query_state
+ {
+ battlemap_inst =
+ battlemap_instance:set_char_instance
+ (
+ QueryState#query_state.battlemap_inst,
+ QueryState#query_state.input#input.target_id,
+ character_instance:mod_health
+ (
+ QueryState#query_state.target_char_inst,
+ -1,
+ character:get_max_health(QueryState#query_state.main_char)
+ )
+ )
+ }.
+
+handle (Req) ->
+ %%%% Parse
+ Input = parse_input(Req),
+ %%%% Fetch
+ QueryState = fetch_data(Input),
+ %%%% Calc
+ assert_main_char_can_be_used(QueryState),
+ NQueryState = handle_target(handle_main_char_movement(QueryState)),
%%%% Commit
- database_shim:commit(battlemap_instance_db, <<"0">>, NewBattlemapInstance),
+ database_shim:commit
+ (
+ battlemap_instance_db,
+ <<"0">>,
+ NQueryState#query_state.battlemap_inst
+ ),
%%%% Reply
jiffy:encode([[<<"okay">>]]).