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Diffstat (limited to 'src')
-rw-r--r-- | src/battle/struct/btl_character.erl | 60 | ||||
-rw-r--r-- | src/bounty/bnt_join_battle.erl | 6 | ||||
-rw-r--r-- | src/roster/struct/rst_character.erl | 56 |
3 files changed, 61 insertions, 61 deletions
diff --git a/src/battle/struct/btl_character.erl b/src/battle/struct/btl_character.erl index 84eecfb..f5b230d 100644 --- a/src/battle/struct/btl_character.erl +++ b/src/battle/struct/btl_character.erl @@ -7,7 +7,7 @@ -record ( - character, + btl_char, { player_ix :: non_neg_integer(), name :: binary(), @@ -23,7 +23,7 @@ } ). --opaque type() :: #character{}. +-opaque type() :: #btl_char{}. -export_type([type/0, rank/0]). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@ -79,53 +79,53 @@ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% Accessors -spec get_player_index (type()) -> non_neg_integer(). -get_player_index (Char) -> Char#character.player_ix. +get_player_index (Char) -> Char#btl_char.player_ix. -spec get_name (type()) -> binary(). -get_name (Char) -> Char#character.name. +get_name (Char) -> Char#btl_char.name. -spec get_rank (type()) -> rank(). -get_rank (Char) -> Char#character.rank. +get_rank (Char) -> Char#btl_char.rank. -spec get_portrait_id (type()) -> shr_portrait:id(). -get_portrait_id (Char) -> Char#character.portrait_id. +get_portrait_id (Char) -> Char#btl_char.portrait_id. -spec get_armor_id (type()) -> shr_armor:id(). -get_armor_id (Char) -> Char#character.armor_id. +get_armor_id (Char) -> Char#btl_char.armor_id. -spec get_weapon_ids (type()) -> {shr_weapon:id(), shr_weapon:id()}. -get_weapon_ids (Char) -> Char#character.weapon_ids. +get_weapon_ids (Char) -> Char#btl_char.weapon_ids. -spec get_location (type()) -> {non_neg_integer(), non_neg_integer()}. -get_location (Char) -> Char#character.location. +get_location (Char) -> Char#btl_char.location. -spec get_current_health (type()) -> integer(). -get_current_health (Char) -> Char#character.current_health. +get_current_health (Char) -> Char#btl_char.current_health. -spec get_permanent_omnimods (type()) -> shr_omnimods:type(). -get_permanent_omnimods (Char) -> Char#character.permanent_omnimods. +get_permanent_omnimods (Char) -> Char#btl_char.permanent_omnimods. -spec get_is_alive (type()) -> boolean(). get_is_alive (Char) -> ( - (not Char#character.is_defeated) - and (Char#character.current_health > 0) + (not Char#btl_char.is_defeated) + and (Char#btl_char.current_health > 0) ). -spec get_is_active (type()) -> boolean(). get_is_active (Char) -> ( - (not Char#character.is_defeated) - and Char#character.is_active + (not Char#btl_char.is_defeated) + and Char#btl_char.is_active and get_is_alive(Char) ). -spec get_is_defeated (type()) -> boolean(). -get_is_defeated (Char) -> Char#character.is_defeated. +get_is_defeated (Char) -> Char#btl_char.is_defeated. -spec set_rank (rank(), type()) -> type(). set_rank (Rank, Char) -> - Char#character + Char#btl_char { rank = Rank }. @@ -137,42 +137,42 @@ set_rank (Rank, Char) -> ) -> type(). set_location (Location, Char) -> - Char#character + Char#btl_char { location = Location }. -spec set_current_health (integer(), type()) -> type(). set_current_health (Health, Char) -> - Char#character + Char#btl_char { current_health = Health }. -spec set_is_active (boolean(), type()) -> type(). set_is_active (Active, Char) -> - Char#character + Char#btl_char { is_active = Active }. -spec set_is_defeated (boolean(), type()) -> type(). set_is_defeated (Defeated, Char) -> - Char#character + Char#btl_char { is_defeated = Defeated }. -spec set_armor_id (shr_armor:id(), type()) -> type(). set_armor_id (ArmorID, Char) -> - Char#character + Char#btl_char { armor_id = ArmorID }. -spec set_weapon_ids ({shr_weapon:id(), shr_weapon:id()}, type()) -> type(). set_weapon_ids (WeaponIDs, Char) -> - Char#character + Char#btl_char { weapon_ids = WeaponIDs }. @@ -236,7 +236,7 @@ new shr_statistics:new_raw(CurrentAttributes) ), - #character + #btl_char { player_ix = PlayerIX, name = Name, @@ -252,14 +252,14 @@ new }. -spec get_rank_field() -> non_neg_integer(). -get_rank_field () -> #character.rank. +get_rank_field () -> #btl_char.rank. -spec get_weapons_field() -> non_neg_integer(). -get_weapons_field () -> #character.weapon_ids. +get_weapons_field () -> #btl_char.weapon_ids. -spec get_location_field() -> non_neg_integer(). -get_location_field () -> #character.location. +get_location_field () -> #btl_char.location. -spec get_current_health_field() -> non_neg_integer(). -get_current_health_field () -> #character.current_health. +get_current_health_field () -> #btl_char.current_health. -spec get_is_active_field() -> non_neg_integer(). -get_is_active_field () -> #character.is_active. +get_is_active_field () -> #btl_char.is_active. -spec get_is_defeated_field() -> non_neg_integer(). -get_is_defeated_field () -> #character.is_defeated. +get_is_defeated_field () -> #btl_char.is_defeated. diff --git a/src/bounty/bnt_join_battle.erl b/src/bounty/bnt_join_battle.erl index 1028166..71b6eb1 100644 --- a/src/bounty/bnt_join_battle.erl +++ b/src/bounty/bnt_join_battle.erl @@ -44,7 +44,7 @@ update_ordset (New, Old) -> -spec get_equipment_ids ( - orddict:orddict(non_neg_integer(), btl_character:type()) + list(btl_character:type()) ) -> { @@ -58,9 +58,9 @@ get_equipment_ids (Characters) -> UsedWeaponIDs, UsedArmorIDs } = - orddict:fold + lists:foldl ( - fun (_IX, Character, {UPIDs, UWIDs, UAIDs}) -> + fun (Character, {UPIDs, UWIDs, UAIDs}) -> {MWpID, SWpID} = btl_character:get_weapon_ids(Character), AID = btl_character:get_armor_id(Character), PID = btl_character:get_portrait_id(Character), diff --git a/src/roster/struct/rst_character.erl b/src/roster/struct/rst_character.erl index 2a159e4..61d7b7e 100644 --- a/src/roster/struct/rst_character.erl +++ b/src/roster/struct/rst_character.erl @@ -5,7 +5,7 @@ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -record ( - character, + rst_char, { name :: binary(), portrait_id :: shr_portrait:id(), @@ -16,7 +16,7 @@ } ). --opaque type() :: #character{}. +-opaque type() :: #rst_char{}. -export_type([type/0]). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@ -117,62 +117,62 @@ validate_glyphs_on_board (_Glyphs, _GlyphBoard) -> %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% Accessors -spec get_name (type()) -> binary(). -get_name (Char) -> Char#character.name. +get_name (Char) -> Char#rst_char.name. -spec get_portrait_id (type()) -> shr_portrait:id(). -get_portrait_id (Char) -> Char#character.portrait_id. +get_portrait_id (Char) -> Char#rst_char.portrait_id. -spec get_weapon_ids (type()) -> {shr_weapon:id(), shr_weapon:id()}. -get_weapon_ids (Char) -> Char#character.weapon_ids. +get_weapon_ids (Char) -> Char#rst_char.weapon_ids. -spec get_armor_id (type()) -> shr_armor:id(). -get_armor_id (Char) -> Char#character.armor_id. +get_armor_id (Char) -> Char#rst_char.armor_id. -spec get_glyph_ids (type()) -> list(shr_glyph:id()). -get_glyph_ids (Char) -> Char#character.glyph_ids. +get_glyph_ids (Char) -> Char#rst_char.glyph_ids. -spec get_glyph_board_id (type()) -> shr_glyph_board:id(). -get_glyph_board_id (Char) -> Char#character.glyph_board_id. +get_glyph_board_id (Char) -> Char#rst_char.glyph_board_id. -spec set_name (binary(), type()) -> type(). set_name (Name, Char) -> - Char#character + Char#rst_char { name = Name }. -spec set_portrait_id (shr_portrait:id(), type()) -> type(). set_portrait_id (PortraitID, Char) -> - Char#character + Char#rst_char { portrait_id = PortraitID }. -spec set_armor_id (shr_armor:id(), type()) -> type(). set_armor_id (ArmorID, Char) -> - Char#character + Char#rst_char { armor_id = ArmorID }. -spec set_weapon_ids ({shr_weapon:id(), shr_weapon:id()}, type()) -> type(). set_weapon_ids (WeaponIDs, Char) -> - Char#character + Char#rst_char { weapon_ids = WeaponIDs }. -spec set_glyph_ids (list(shr_glyph:id()), type()) -> type(). set_glyph_ids (GlyphIDs, Char) -> - Char#character + Char#rst_char { glyph_ids = GlyphIDs }. -spec set_glyph_board_id (shr_glyph_board:id(), type()) -> type(). set_glyph_board_id (GlyphBoardID, Char) -> - Char#character + Char#rst_char { glyph_board_id = GlyphBoardID }. @@ -180,7 +180,7 @@ set_glyph_board_id (GlyphBoardID, Char) -> -spec new () -> type(). new () -> UnarmedID = shr_weapon:get_id(shr_weapon:none()), - #character + #rst_char { name = <<"Nameless">>, portrait_id = shr_portrait:get_id(shr_portrait:default()), @@ -191,17 +191,17 @@ new () -> }. -spec get_name_field () -> non_neg_integer(). -get_name_field () -> #character.name. +get_name_field () -> #rst_char.name. -spec get_portrait_id_field () -> non_neg_integer(). -get_portrait_id_field () -> #character.portrait_id. +get_portrait_id_field () -> #rst_char.portrait_id. -spec get_armor_id_field () -> non_neg_integer(). -get_armor_id_field () -> #character.armor_id. +get_armor_id_field () -> #rst_char.armor_id. -spec get_weapon_ids_field () -> non_neg_integer(). -get_weapon_ids_field () -> #character.weapon_ids. +get_weapon_ids_field () -> #rst_char.weapon_ids. -spec get_glyph_ids_field () -> non_neg_integer(). -get_glyph_ids_field () -> #character.glyph_ids. +get_glyph_ids_field () -> #rst_char.glyph_ids. -spec get_glyph_board_id_field () -> non_neg_integer(). -get_glyph_board_id_field () -> #character.glyph_board_id. +get_glyph_board_id_field () -> #rst_char.glyph_board_id. -spec decode (map()) -> type(). decode (JSONReqMap) -> @@ -213,7 +213,7 @@ decode (JSONReqMap) -> GlyphsList = maps:get(<<"gls">>, JSONReqMap), GlyphBoard = maps:get(<<"gb">>, JSONReqMap), - #character + #rst_char { name = Name, portrait_id = Portrait, @@ -225,13 +225,13 @@ decode (JSONReqMap) -> -spec validate (shr_inventory:type(), type()) -> ok. validate (Inventory, Character) -> - Glyphs = Character#character.glyph_ids, - GlyphBoard = Character#character.glyph_board_id, + Glyphs = Character#rst_char.glyph_ids, + GlyphBoard = Character#rst_char.glyph_board_id, - validate_name(Character#character.name), - validate_portrait_id(Inventory, Character#character.portrait_id), - validate_weapons(Inventory, Character#character.weapon_ids), - validate_armor(Inventory, Character#character.armor_id), + validate_name(Character#rst_char.name), + validate_portrait_id(Inventory, Character#rst_char.portrait_id), + validate_weapons(Inventory, Character#rst_char.weapon_ids), + validate_armor(Inventory, Character#rst_char.armor_id), validate_glyphs(Inventory, Glyphs), validate_glyph_board(Inventory, GlyphBoard), validate_glyphs_on_board(Glyphs, GlyphBoard), |