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-rw-r--r--src/shared/struct/sh_armor.erl14
-rw-r--r--src/shared/struct/sh_statistics.erl15
-rw-r--r--src/shared/struct/sh_weapon.erl147
3 files changed, 120 insertions, 56 deletions
diff --git a/src/shared/struct/sh_armor.erl b/src/shared/struct/sh_armor.erl
index 4156016..3ff1a61 100644
--- a/src/shared/struct/sh_armor.erl
+++ b/src/shared/struct/sh_armor.erl
@@ -32,7 +32,7 @@
[
get_id/1,
get_name/1,
- get_coef/1,
+ get_coefficient/1,
get_category/1
]
).
@@ -61,8 +61,8 @@ get_id (Ar) -> Ar#armor.id.
-spec get_name (type()) -> binary().
get_name (Ar) -> Ar#armor.name.
--spec get_coef (type()) -> float().
-get_coef (Ar) -> Ar#armor.coef.
+-spec get_coefficient (type()) -> float().
+get_coefficient (Ar) -> Ar#armor.coef.
-spec get_category (type()) -> category().
get_category (Ar) -> Ar#armor.category.
@@ -105,15 +105,15 @@ from_id (4) ->
}.
-spec random_id () -> id().
-random_id () -> sh_roll:between(0, 24).
+random_id () -> sh_roll:between(0, 4).
-spec apply_to_attributes
(
- sh_attributes:type(),
- type()
+ type(),
+ sh_attributes:type()
)
-> sh_attributes:type().
-apply_to_attributes (Att, Ar) ->
+apply_to_attributes (Ar, Att) ->
Dexterity = sh_attributes:get_dexterity(Att),
Speed = sh_attributes:get_speed(Att),
Strength = sh_attributes:get_strength(Att),
diff --git a/src/shared/struct/sh_statistics.erl b/src/shared/struct/sh_statistics.erl
index 92cd8d6..e2b8543 100644
--- a/src/shared/struct/sh_statistics.erl
+++ b/src/shared/struct/sh_statistics.erl
@@ -47,7 +47,7 @@
-export
(
[
- new/2
+ new/3
]
).
@@ -144,14 +144,21 @@ get_damages (Stats) ->
-spec new
(
sh_attributes:type(),
- {sh_weapon:id(), sh_weapon:id()}
+ {sh_weapon:id(), sh_weapon:id()},
+ sh_armor:id()
)
-> type().
-new (BaseAttributes, WeaponIDs) ->
+new (BaseAttributes, WeaponIDs, ArmorID) ->
{ActiveWeaponID, _} = WeaponIDs,
ActiveWeapon = sh_weapon:from_id(ActiveWeaponID),
{MinDamage, MaxDamage} = sh_weapon:get_damages(ActiveWeapon),
- Attributes = sh_weapon:apply_to_attributes(BaseAttributes, ActiveWeapon),
+ Armor = sh_armor:from_id(ArmorID),
+ Attributes =
+ sh_armor:apply_to_attributes
+ (
+ Armor,
+ sh_weapon:apply_to_attributes(ActiveWeapon, BaseAttributes)
+ ),
Constitution = sh_attributes:get_constitution(Attributes),
Dexterity = sh_attributes:get_dexterity(Attributes),
Intelligence = sh_attributes:get_intelligence(Attributes),
diff --git a/src/shared/struct/sh_weapon.erl b/src/shared/struct/sh_weapon.erl
index 30943b9..6bd3425 100644
--- a/src/shared/struct/sh_weapon.erl
+++ b/src/shared/struct/sh_weapon.erl
@@ -6,9 +6,9 @@
-opaque id() :: non_neg_integer().
-type range_type() :: 'ranged' | 'melee'.
--type range_mod() :: 'long' | 'short'.
+-type range_modifier() :: 'long' | 'short'.
-type damage_type() :: 'slash' | 'pierce' | 'blunt'.
--type damage_mod() :: 'heavy' | 'light'.
+-type damage_modifier() :: 'heavy' | 'light'.
-record
(
@@ -17,9 +17,10 @@
id :: id(),
name :: binary(),
range_type :: range_type(),
- range_mod :: range_mod(),
+ range_mod :: range_modifier(),
damage_type :: damage_type(),
- damage_mod :: damage_mod()
+ damage_mod :: damage_modifier(),
+ coef :: float()
}
).
@@ -30,9 +31,9 @@
(
[
range_type/0,
- range_mod/0,
+ range_modifier/0,
damage_type/0,
- damage_mod/0
+ damage_modifier/0
]
).
@@ -44,7 +45,12 @@
(
[
get_id/1,
+ get_name/1,
get_range_type/1,
+ get_range_modifier/1,
+ get_damage_type/1,
+ get_damage_modifier/1,
+ get_coefficient/1,
get_ranges/1,
get_damages/1
]
@@ -66,7 +72,7 @@
-spec ranges_of_type
(
range_type(),
- range_mod()
+ range_modifier()
)
-> {non_neg_integer(), non_neg_integer()}.
ranges_of_type (ranged, long) -> {2, 6};
@@ -77,7 +83,7 @@ ranges_of_type (melee, short) -> {0, 1}.
-spec damages_of_type
(
range_type(),
- damage_mod()
+ damage_modifier()
)
-> {non_neg_integer(), non_neg_integer()}.
damages_of_type (ranged, heavy) -> {10, 25};
@@ -92,16 +98,33 @@ damages_of_type (melee, light) -> {15, 30}.
-spec get_id (type()) -> id().
get_id (Wp) -> Wp#weapon.id.
+-spec get_name (type()) -> binary().
+get_name (Wp) -> Wp#weapon.name.
+
-spec get_range_type (type()) -> range_type().
get_range_type (Wp) -> Wp#weapon.range_type.
+-spec get_range_modifier (type()) -> range_modifier().
+get_range_modifier (Wp) -> Wp#weapon.range_mod.
+
+-spec get_damage_type (type()) -> damage_type().
+get_damage_type (Wp) -> Wp#weapon.damage_type.
+
+-spec get_damage_modifier (type()) -> damage_modifier().
+get_damage_modifier (Wp) -> Wp#weapon.damage_mod.
+
+-spec get_coefficient (type()) -> float().
+get_coefficient (Wp) -> Wp#weapon.coef.
+
-spec get_ranges (type()) -> {non_neg_integer(), non_neg_integer()}.
get_ranges (Wp) ->
ranges_of_type(Wp#weapon.range_type, Wp#weapon.range_mod).
-spec get_damages (type()) -> {non_neg_integer(), non_neg_integer()}.
get_damages (Wp) ->
- damages_of_type(Wp#weapon.range_type, Wp#weapon.damage_mod).
+ Coef = Wp#weapon.coef,
+ {Min, Max} = damages_of_type(Wp#weapon.range_type, Wp#weapon.damage_mod),
+ {erlang:ceil(Min * Coef), erlang:ceil(Max * Coef)}.
-spec can_parry (type()) -> boolean().
can_parry (Wp) -> (Wp#weapon.range_type == melee).
@@ -114,7 +137,8 @@ from_id (0) ->
range_type = melee,
range_mod = short,
damage_type = blunt,
- damage_mod = light
+ damage_mod = light,
+ coef = 1.0
};
from_id (1) ->
#weapon{
@@ -123,7 +147,8 @@ from_id (1) ->
range_type = melee,
range_mod = short,
damage_type = slash,
- damage_mod = light
+ damage_mod = light,
+ coef = 1.0
};
from_id (2) ->
#weapon{
@@ -132,7 +157,8 @@ from_id (2) ->
range_type = melee,
range_mod = short,
damage_type = slash,
- damage_mod = heavy
+ damage_mod = heavy,
+ coef = 1.0
};
from_id (3) ->
#weapon{
@@ -141,7 +167,8 @@ from_id (3) ->
range_type = melee,
range_mod = long,
damage_type = slash,
- damage_mod = light
+ damage_mod = light,
+ coef = 1.0
};
from_id (4) ->
#weapon{
@@ -150,7 +177,8 @@ from_id (4) ->
range_type = melee,
range_mod = long,
damage_type = slash,
- damage_mod = heavy
+ damage_mod = heavy,
+ coef = 1.0
};
from_id (5) ->
#weapon{
@@ -159,7 +187,8 @@ from_id (5) ->
range_type = melee,
range_mod = short,
damage_type = pierce,
- damage_mod = light
+ damage_mod = light,
+ coef = 1.0
};
from_id (6) ->
#weapon{
@@ -168,7 +197,8 @@ from_id (6) ->
range_type = melee,
range_mod = short,
damage_type = pierce,
- damage_mod = heavy
+ damage_mod = heavy,
+ coef = 1.0
};
from_id (7) ->
#weapon{
@@ -177,7 +207,8 @@ from_id (7) ->
range_type = melee,
range_mod = long,
damage_type = pierce,
- damage_mod = light
+ damage_mod = light,
+ coef = 1.0
};
from_id (8) ->
#weapon{
@@ -186,7 +217,8 @@ from_id (8) ->
range_type = melee,
range_mod = long,
damage_type = pierce,
- damage_mod = heavy
+ damage_mod = heavy,
+ coef = 1.0
};
from_id (9) ->
#weapon{
@@ -195,7 +227,8 @@ from_id (9) ->
range_type = melee,
range_mod = short,
damage_type = blunt,
- damage_mod = light
+ damage_mod = light,
+ coef = 1.0
};
from_id (10) ->
#weapon{
@@ -204,7 +237,8 @@ from_id (10) ->
range_type = melee,
range_mod = short,
damage_type = blunt,
- damage_mod = heavy
+ damage_mod = heavy,
+ coef = 1.0
};
from_id (11) ->
#weapon{
@@ -213,7 +247,8 @@ from_id (11) ->
range_type = melee,
range_mod = long,
damage_type = blunt,
- damage_mod = light
+ damage_mod = light,
+ coef = 1.0
};
from_id (12) ->
#weapon{
@@ -222,7 +257,8 @@ from_id (12) ->
range_type = melee,
range_mod = long,
damage_type = blunt,
- damage_mod = heavy
+ damage_mod = heavy,
+ coef = 1.0
};
from_id (13) ->
#weapon{
@@ -231,7 +267,8 @@ from_id (13) ->
range_type = ranged,
range_mod = short,
damage_type = slash,
- damage_mod = light
+ damage_mod = light,
+ coef = 1.0
};
from_id (14) ->
#weapon{
@@ -240,7 +277,8 @@ from_id (14) ->
range_type = ranged,
range_mod = short,
damage_type = blunt,
- damage_mod = light
+ damage_mod = light,
+ coef = 1.0
};
from_id (15) ->
#weapon{
@@ -249,7 +287,8 @@ from_id (15) ->
range_type = ranged,
range_mod = short,
damage_type = pierce,
- damage_mod = light
+ damage_mod = light,
+ coef = 1.0
};
from_id (16) ->
#weapon{
@@ -258,7 +297,8 @@ from_id (16) ->
range_type = ranged,
range_mod = long,
damage_type = slash,
- damage_mod = light
+ damage_mod = light,
+ coef = 1.0
};
from_id (17) ->
#weapon{
@@ -267,7 +307,8 @@ from_id (17) ->
range_type = ranged,
range_mod = long,
damage_type = blunt,
- damage_mod = light
+ damage_mod = light,
+ coef = 1.0
};
from_id (18) ->
#weapon{
@@ -276,7 +317,8 @@ from_id (18) ->
range_type = ranged,
range_mod = long,
damage_type = pierce,
- damage_mod = light
+ damage_mod = light,
+ coef = 1.0
};
from_id (19) ->
#weapon{
@@ -285,7 +327,8 @@ from_id (19) ->
range_type = ranged,
range_mod = short,
damage_type = slash,
- damage_mod = heavy
+ damage_mod = heavy,
+ coef = 1.0
};
from_id (20) ->
#weapon{
@@ -294,7 +337,8 @@ from_id (20) ->
range_type = ranged,
range_mod = short,
damage_type = blunt,
- damage_mod = heavy
+ damage_mod = heavy,
+ coef = 1.0
};
from_id (21) ->
#weapon{
@@ -303,7 +347,8 @@ from_id (21) ->
range_type = ranged,
range_mod = short,
damage_type = pierce,
- damage_mod = heavy
+ damage_mod = heavy,
+ coef = 1.0
};
from_id (22) ->
#weapon{
@@ -312,7 +357,8 @@ from_id (22) ->
range_type = ranged,
range_mod = long,
damage_type = slash,
- damage_mod = heavy
+ damage_mod = heavy,
+ coef = 1.0
};
from_id (23) ->
#weapon{
@@ -321,7 +367,8 @@ from_id (23) ->
range_type = ranged,
range_mod = long,
damage_type = blunt,
- damage_mod = heavy
+ damage_mod = heavy,
+ coef = 1.0
};
from_id (24) ->
#weapon{
@@ -330,7 +377,8 @@ from_id (24) ->
range_type = ranged,
range_mod = long,
damage_type = pierce,
- damage_mod = heavy
+ damage_mod = heavy,
+ coef = 1.0
}.
-spec random_id () -> id().
@@ -338,23 +386,32 @@ random_id () -> sh_roll:between(0, 24).
-spec apply_to_attributes
(
- sh_attributes:type(),
- type()
+ type(),
+ sh_attributes:type()
)
-> sh_attributes:type().
-apply_to_attributes (Attributes, Weapon) ->
+apply_to_attributes (Weapon, Attributes) ->
Dexterity = sh_attributes:get_dexterity(Attributes),
Speed = sh_attributes:get_speed(Attributes),
RangeModifier = Weapon#weapon.range_mod,
DamageModifier = Weapon#weapon.damage_mod,
- WithRangeModifier =
+
+ Impact = (-20.0 * Weapon#weapon.coef),
+ FullImpact = erlang:ceil(Impact),
+ QuarterImpact = erlang:ceil(Impact / 4.0),
+
+ ResultingDexterity =
case RangeModifier of
- long ->
- sh_attributes:set_dexterity(max(0, (Dexterity - 20)), Attributes);
- _ -> Attributes
+ long -> (Dexterity - FullImpact);
+ short -> (Dexterity - QuarterImpact)
end,
- case DamageModifier of
- heavy -> sh_attributes:set_speed(max(0, (Speed - 20)), WithRangeModifier);
- _ -> WithRangeModifier
- end.
+ ResultingSpeed =
+ case DamageModifier of
+ heavy -> (Speed - FullImpact);
+ light -> (Speed - QuarterImpact)
+ end,
+
+ S0Attributes = sh_attributes:set_speed(ResultingSpeed, Attributes),
+ S1Attributes = sh_attributes:set_dexterity(ResultingDexterity, S0Attributes),
+ S1Attributes.