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Diffstat (limited to 'src/shared/struct/shr_weapon.erl')
-rw-r--r--src/shared/struct/shr_weapon.erl447
1 files changed, 0 insertions, 447 deletions
diff --git a/src/shared/struct/shr_weapon.erl b/src/shared/struct/shr_weapon.erl
deleted file mode 100644
index ade46f8..0000000
--- a/src/shared/struct/shr_weapon.erl
+++ /dev/null
@@ -1,447 +0,0 @@
--module(shr_weapon).
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
--opaque id() :: non_neg_integer().
-
--type range_type() :: 'ranged' | 'melee'.
--type range_modifier() :: 'long' | 'short'.
--type damage_type() :: 'slash' | 'pierce' | 'blunt'.
--type damage_modifier() :: 'heavy' | 'light'.
-
--record
-(
- weapon,
- {
- id :: id(),
- name :: binary(),
- range_type :: range_type(),
- range_mod :: range_modifier(),
- damage_type :: damage_type(),
- damage_mod :: damage_modifier(),
- coef :: float()
- }
-).
-
--opaque type() :: #weapon{}.
-
--export_type([type/0, id/0]).
--export_type
-(
- [
- range_type/0,
- range_modifier/0,
- damage_type/0,
- damage_modifier/0
- ]
-).
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%%%% Accessors
--export
-(
- [
- get_id/1,
- get_name/1,
- get_range_type/1,
- get_range_modifier/1,
- get_damage_type/1,
- get_damage_modifier/1,
- get_coefficient/1,
- get_ranges/1,
- get_damages/1
- ]
-).
-
--export
-(
- [
- random_id/0,
- from_id/1,
- can_parry/1,
- apply_to_attributes/2
- ]
-).
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
--spec ranges_of_type
- (
- range_type(),
- range_modifier()
- )
- -> {non_neg_integer(), non_neg_integer()}.
-ranges_of_type (ranged, long) -> {2, 6};
-ranges_of_type (ranged, short) -> {1, 4};
-ranges_of_type (melee, long) -> {0, 2};
-ranges_of_type (melee, short) -> {0, 1}.
-
--spec damages_of_type
- (
- range_type(),
- damage_modifier()
- )
- -> {non_neg_integer(), non_neg_integer()}.
-damages_of_type (ranged, heavy) -> {15, 30};
-damages_of_type (ranged, light) -> {10, 25};
-damages_of_type (melee, heavy) -> {20, 35};
-damages_of_type (melee, light) -> {15, 30}.
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%%%% Accessors
--spec get_id (type()) -> id().
-get_id (Wp) -> Wp#weapon.id.
-
--spec get_name (type()) -> binary().
-get_name (Wp) -> Wp#weapon.name.
-
--spec get_range_type (type()) -> range_type().
-get_range_type (Wp) -> Wp#weapon.range_type.
-
--spec get_range_modifier (type()) -> range_modifier().
-get_range_modifier (Wp) -> Wp#weapon.range_mod.
-
--spec get_damage_type (type()) -> damage_type().
-get_damage_type (Wp) -> Wp#weapon.damage_type.
-
--spec get_damage_modifier (type()) -> damage_modifier().
-get_damage_modifier (Wp) -> Wp#weapon.damage_mod.
-
--spec get_coefficient (type()) -> float().
-get_coefficient (Wp) -> Wp#weapon.coef.
-
--spec get_ranges (type()) -> {non_neg_integer(), non_neg_integer()}.
-get_ranges (Wp) ->
- ranges_of_type(Wp#weapon.range_type, Wp#weapon.range_mod).
-
--spec get_damages (type()) -> {non_neg_integer(), non_neg_integer()}.
-get_damages (Wp) ->
- Coef = Wp#weapon.coef,
- {Min, Max} = damages_of_type(Wp#weapon.range_type, Wp#weapon.damage_mod),
- {shr_math_util:ceil(Min * Coef), shr_math_util:ceil(Max * Coef)}.
-
--spec can_parry (type()) -> boolean().
-can_parry (Wp) -> (Wp#weapon.range_type == melee).
-
--spec from_id (id()) -> type().
-
-from_id (0) ->
- #weapon
- {
- id = 0,
- name = <<"None">>,
- range_type = melee,
- range_mod = short,
- damage_type = blunt,
- damage_mod = light,
- coef = 0.3
- };
-from_id (1) ->
- #weapon
- {
- id = 1,
- name = <<"Dagger">>,
- range_type = melee,
- range_mod = short,
- damage_type = slash,
- damage_mod = light,
- coef = 1.0
- };
-from_id (2) ->
- #weapon
- {
- id = 2,
- name = <<"Sword">>,
- range_type = melee,
- range_mod = short,
- damage_type = slash,
- damage_mod = heavy,
- coef = 1.0
- };
-from_id (3) ->
- #weapon
- {
- id = 3,
- name = <<"Claymore">>,
- range_type = melee,
- range_mod = long,
- damage_type = slash,
- damage_mod = light,
- coef = 1.0
- };
-from_id (4) ->
- #weapon
- {
- id = 4,
- name = <<"Bardiche">>,
- range_type = melee,
- range_mod = long,
- damage_type = slash,
- damage_mod = heavy,
- coef = 1.0
- };
-from_id (5) ->
- #weapon
- {
- id = 5,
- name = <<"Stiletto">>,
- range_type = melee,
- range_mod = short,
- damage_type = pierce,
- damage_mod = light,
- coef = 1.0
- };
-from_id (6) ->
- #weapon
- {
- id = 6,
- name = <<"Pickaxe">>,
- range_type = melee,
- range_mod = short,
- damage_type = pierce,
- damage_mod = heavy,
- coef = 1.0
- };
-from_id (7) ->
- #weapon
- {
- id = 7,
- name = <<"Rapier">>,
- range_type = melee,
- range_mod = long,
- damage_type = pierce,
- damage_mod = light,
- coef = 1.0
- };
-from_id (8) ->
- #weapon
- {
- id = 8,
- name = <<"Pike">>,
- range_type = melee,
- range_mod = long,
- damage_type = pierce,
- damage_mod = heavy,
- coef = 1.0
- };
-from_id (9) ->
- #weapon
- {
- id = 9,
- name = <<"Club">>,
- range_type = melee,
- range_mod = short,
- damage_type = blunt,
- damage_mod = light,
- coef = 1.0
- };
-from_id (10) ->
- #weapon
- {
- id = 10,
- name = <<"Mace">>,
- range_type = melee,
- range_mod = short,
- damage_type = blunt,
- damage_mod = heavy,
- coef = 1.0
- };
-from_id (11) ->
- #weapon
- {
- id = 11,
- name = <<"Staff">>,
- range_type = melee,
- range_mod = long,
- damage_type = blunt,
- damage_mod = light,
- coef = 1.0
- };
-from_id (12) ->
- #weapon
- {
- id = 12,
- name = <<"War Hammer">>,
- range_type = melee,
- range_mod = long,
- damage_type = blunt,
- damage_mod = heavy,
- coef = 1.0
- };
-from_id (13) ->
- #weapon
- {
- id = 13,
- name = <<"Short Bow (Broadhead)">>,
- range_type = ranged,
- range_mod = short,
- damage_type = slash,
- damage_mod = light,
- coef = 1.0
- };
-from_id (14) ->
- #weapon
- {
- id = 14,
- name = <<"Short Bow (Blunt)">>,
- range_type = ranged,
- range_mod = short,
- damage_type = blunt,
- damage_mod = light,
- coef = 1.0
- };
-from_id (15) ->
- #weapon
- {
- id = 15,
- name = <<"Short Bow (Bodkin Point)">>,
- range_type = ranged,
- range_mod = short,
- damage_type = pierce,
- damage_mod = light,
- coef = 1.0
- };
-from_id (16) ->
- #weapon
- {
- id = 16,
- name = <<"Long Bow (Broadhead)">>,
- range_type = ranged,
- range_mod = long,
- damage_type = slash,
- damage_mod = light,
- coef = 1.0
- };
-from_id (17) ->
- #weapon
- {
- id = 17,
- name = <<"Long Bow (Blunt)">>,
- range_type = ranged,
- range_mod = long,
- damage_type = blunt,
- damage_mod = light,
- coef = 1.0
- };
-from_id (18) ->
- #weapon
- {
- id = 18,
- name = <<"Long Bow (Bodkin Point)">>,
- range_type = ranged,
- range_mod = long,
- damage_type = pierce,
- damage_mod = light,
- coef = 1.0
- };
-from_id (19) ->
- #weapon
- {
- id = 19,
- name = <<"Crossbow (Broadhead)">>,
- range_type = ranged,
- range_mod = short,
- damage_type = slash,
- damage_mod = heavy,
- coef = 1.0
- };
-from_id (20) ->
- #weapon
- {
- id = 20,
- name = <<"Crossbow (Blunt)">>,
- range_type = ranged,
- range_mod = short,
- damage_type = blunt,
- damage_mod = heavy,
- coef = 1.0
- };
-from_id (21) ->
- #weapon
- {
- id = 21,
- name = <<"Crossbow (Bodkin Point)">>,
- range_type = ranged,
- range_mod = short,
- damage_type = pierce,
- damage_mod = heavy,
- coef = 1.0
- };
-from_id (22) ->
- #weapon
- {
- id = 22,
- name = <<"Arbalest (Broadhead)">>,
- range_type = ranged,
- range_mod = long,
- damage_type = slash,
- damage_mod = heavy,
- coef = 1.0
- };
-from_id (23) ->
- #weapon
- {
- id = 23,
- name = <<"Arbalest (Blunt)">>,
- range_type = ranged,
- range_mod = long,
- damage_type = blunt,
- damage_mod = heavy,
- coef = 1.0
- };
-from_id (24) ->
- #weapon
- {
- id = 24,
- name = <<"Arbalest (Bodkin Point)">>,
- range_type = ranged,
- range_mod = long,
- damage_type = pierce,
- damage_mod = heavy,
- coef = 1.0
- };
-from_id (_) ->
- from_id(0).
-
-
--spec random_id () -> id().
-random_id () -> shr_roll:between(0, 24).
-
--spec apply_to_attributes
- (
- type(),
- shr_attributes:type()
- )
- -> shr_attributes:type().
-apply_to_attributes (Weapon, Attributes) ->
- Dexterity = shr_attributes:get_dexterity(Attributes),
- Speed = shr_attributes:get_speed(Attributes),
- RangeModifier = Weapon#weapon.range_mod,
- DamageModifier = Weapon#weapon.damage_mod,
-
- Impact = (20.0 * Weapon#weapon.coef),
- FullImpact = shr_math_util:ceil(Impact),
- QuarterImpact = shr_math_util:ceil(Impact / 4.0),
-
- ResultingDexterity =
- case RangeModifier of
- long -> (Dexterity - FullImpact);
- short -> (Dexterity - QuarterImpact)
- end,
- ResultingSpeed =
- case DamageModifier of
- heavy -> (Speed - FullImpact);
- light -> (Speed - QuarterImpact)
- end,
-
- S0Attributes = shr_attributes:set_unsafe_speed(ResultingSpeed, Attributes),
- S1Attributes =
- shr_attributes:set_unsafe_dexterity(ResultingDexterity, S0Attributes),
-
- S1Attributes.